Shadow skill tree
289 nodes, the class tree every Shadow gets. 6 of them unlock a spell. Drag and zoom the tree, hover a node for its effect, click to spend points; the planner shows this tree together with the other two a character gets.
Shadow
Spent points: 0
Drag to pan, scroll to zoom, click a node to spend a point
Spells this tree unlocks
Every node (289)
| Node | Effect | Needs |
|---|---|---|
| When Vanishing Strike breaks stealth, nearby Shadow Clones throw 1 Shadow Dagger toward the player's target direction instead of mirroring Vanishing Strike. A maximum of 3 Shadow Clones can throw a Shadow Dagger this way per cast. | Vanishing Strike Backstab Damage Increase III | |
| Shadow Convergence no longer moves the player. Instead, nearby Shadow Clones converge on the target while the player remains in place and performs a ranged shadow thrust. Player damage is reduced by 25%, but Shadow Clones deal their normal mirrored damage. | Shadow Convergence Damage Increase II | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Increase your Attack Speed by 9% | Attack Speed Increase | |
| Increase your Attack Speed by 3% | Shadow Initiate | |
| Increase your Attack Speed by 3% | Attack Speed Increase, Attack Speed Increase, Attack Speed Increase, Attack Speed Increase | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| When Contagion expires, it bursts, dealing Decay Damage to enemies in the contagious zone. Burst damage is increased by 5% for each Poison on the infected target, up to 50%. Contagion's duration is reduced by 1 second. | Contagion Damage Increase III | |
| Plague Shards becomes a channel spell. Hold to continuously fire jagged plague shards in a narrow spread, dealing Decay Damage every 0.5 seconds to enemies hit. Plague Shards no longer fires an initial burst. Plague Shards' base cooldown becomes 3 seconds. | Plague Shards Subsequent Hit Damage Increase III | |
| When Contagion copies Poison from the infected target to enemies inside the contagious zone, it converts some of that copied Poison into Bleeding instead. At base, every 4 Poison copied applies 1 Bleeding instead, up to the amount of Poison copied. | Contagion Radius Increase III | |
| Improve Coagulating Contagion's Poison-to-Bleeding conversion ratio by 1 step per point. | Coagulating Contagion | |
| Improve Coagulating Contagion's Poison-to-Bleeding conversion ratio by 1 step per point. | Coagulating Contagion Increase I | |
| Improve Coagulating Contagion's Poison-to-Bleeding conversion ratio by 1 step per point. | Coagulating Contagion Increase II | |
| When Outbreak consumes Poison from an enemy, it converts some of that consumed Poison into Bleeding after the eruption. At base, every 4 Poison consumed applies 1 Bleeding. | Outbreak Cooldown Decrease III | |
| Improve Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point. | Coagulating Outbreak | |
| Improve Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point. | Coagulating Outbreak Increase I | |
| Improve Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point. | Coagulating Outbreak Increase II | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your max Concentration by 6. | Concentration Boost | |
| Increase your max Concentration by 3. | Magic Damage Increase | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your Concentration gain on hit by 2. | Concentration Boost | |
| Press to cast. Infect a target with Contagion, applying 5 Poison and creating a contagious zone for 6 seconds. The zone deals Decay Damage and spreads Poison to nearby enemies each second, and Poison applied to the infected target is also applied to enemies in the zone. | Inoculation Duration Increase, Decay Damage Increase, Max Poison Increase | |
| Decrease Contagion's cooldown by 20% per point. | Contagion Duration Increase I, Contagion Radius Increase I | |
| Increase the Decay Damage dealt by Contagion's contagious zone by 8% per point. | Contagion | |
| Increase the Decay Damage dealt by Contagion's contagious zone by 8% per point. | Contagion Damage Increase I | |
| Increase the Decay Damage dealt by Contagion's contagious zone by 8% per point. | Contagion Damage Increase I | |
| Increase Contagion's duration by 0.5 seconds per point. | Focused Contagion, Vector Transfer, Lingering Contagion | |
| Increase Contagion's duration by 0.5 seconds per point. | Contagion Duration Increase I | |
| Increase Contagion's duration by 0.5 seconds per point. | Contagion Duration Increase II, Contagion Cooldown Decrease I | |
| Increase the radius of Contagion's contagious zone by 8% per point. | Lingering Contagion, Pandemic Cloud, Bursting Contagion | |
| Increase the radius of Contagion's contagious zone by 8% per point. | Contagion Radius Increase I | |
| Increase the radius of Contagion's contagious zone by 8% per point. | Contagion Cooldown Decrease I, Contagion Radius Increase II | |
| During the recast, Shadow Daggers spawns a Shadow Clone at the target location before the daggers return. All recalled daggers then fly toward that Shadow Clone instead of the player. | Shadow Daggers Charges Increase III | |
| Shadow Convergence now deals Decay Damage, and no longer consumes Bleeding for bonus damage. Instead, the player's strike converts Bleeding on the target into Poison. At base, every 4 Bleeding consumed applies 1 Poison, up to 6 Poison per enemy. Shadow Clone strikes do not consume Bleeding, but if a Shadow Clone hits the same target after the player's strike, it applies 1 additional Poison, up to 3 additional Poison per cast. | Shadow Convergence Clone Damage Increase III | |
| Improve Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point. | Corrupting Convergence | |
| Improve Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point. | Corrupting Convergence Increase I | |
| Improve Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point. | Corrupting Convergence Increase II | |
| Returning Shadow Daggers deal Decay Damage instead of Thrust Damage. Returning daggers consume up to 3 Bleeding from each enemy hit and apply 1 Poison per Bleeding consumed. Returning daggers no longer apply their baseline Bleeding. | Shadow Daggers Linger Increase III | |
| Increase the maximum Bleeding converted into Poison by 1 per point. | Corrupting Daggers | |
| Increase the maximum Bleeding converted into Poison by 1 per point. | Corrupting Daggers Increase I | |
| Increase the maximum Bleeding converted into Poison by 1 per point. | Corrupting Daggers Increase II | |
| Vanishing Strike now deals Decay Damage. If Vanishing Strike hits an enemy from behind, it consumes that enemy's Bleeding and converts it into Poison. At base, every 4 Bleeding consumed applies 1 Poison, up to 4 Poison per enemy. | Vanishing Strike Cooldown Decrease III | |
| Improve Corrupting Vanish's Bleeding-to-Poison conversion ratio by 1 step per point. | Corrupting Vanish | |
| Improve Corrupting Vanish's Bleeding-to-Poison conversion ratio by 1 step per point. | Corrupting Vanish Increase I | |
| Improve Corrupting Vanish's Bleeding-to-Poison conversion ratio by 1 step per point. | Corrupting Vanish Increase II | |
| Increase your damage vs. Bleeding enemies by 12% and the maximum Bleeding you can apply by 2. | Max Bleeding Increase, Increased Damage vs. Bleeding, Bleeding Damage Increase, Shadow Clone Duration Increase, Shadow Clone Duration Increase, Critical Chance vs. Low Health, Critical Damage vs. Bleeding, Critical Damage vs. Echoed | |
| Increase your Critical Chance by 4% against enemies who are under 40% Health. | Critical Strike Chance Increase | |
| Increase your Critical Chance by 4% against enemies who are under 40% Health. | Critical Chance vs. below 40% Health | |
| Increase your Critical Chance by 8% against enemies who are under 40% Health. | Critical Chance vs. below 40% Health | |
| Increase your Critical Chance by 4% against enemies who are under 40% Health. | Critical Chance vs. below 40% Health | |
| Increase your Critical Damage by 6% | Attack Speed Increase | |
| Increase your Critical Damage by 6% | Critical Damage Increase | |
| Increase your Critical Damage by 18% | Critical Damage Increase | |
| Increase your Critical Damage by 6% | Critical Damage Increase | |
| Increase your Critical Damage by 6% | Critical Damage Increase | |
| Increase your Critical Damage by 18% | Critical Damage Increase | |
| Increase your Critical Damage by 6% | Plague Initiate | |
| Increase your Critical Damage by 6% | Critical Damage Increase, Critical Damage Increase, Critical Damage Increase, Critical Damage Increase | |
| Increase your Critical Damage by 6% | Critical Damage Increase | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 4% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Shadow Initiate | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase, Critical Strike Chance Increase, Critical Strike Chance Increase, Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Plaguebringer | |
| Increase your Critical Chance by 4% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Spell Haste | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 4% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase | |
| Vanishing Strike slows enemies by 50% for 3 seconds. | Shadow Initiate | |
| After casting a Plague Magic spell, gain 15% increased Magic Damage for 3 seconds. | Decay Damage Increase | |
| Increase your Decay Damage by 3% | Magic Damage Increase | |
| Contagion applies 3 additional Poison to the infected target on cast. The contagious zone applies 1 additional Poison per second to enemies inside it. | Contagion Duration Increase III | |
| Increase the additional Poison applied to the infected target by 1 per point. | Envenoming Contagion | |
| Increase the additional Poison applied to the infected target by 1 per point. | Envenoming Contagion Increase I | |
| Increase the additional Poison applied to the infected target by 1 per point. | Envenoming Contagion Increase II | |
| Outbreak applies 3 Poison to enemies damaged by its eruption. | Outbreak Radius Increase III | |
| Increase the Poison applied by Envenoming Outbreak by 1 per point. | Envenoming Outbreak | |
| Increase the Poison applied by Envenoming Outbreak by 1 per point. | Envenoming Outbreak Increase I | |
| Increase the Poison applied by Envenoming Outbreak by 1 per point. | Envenoming Outbreak Increase II | |
| Plague Shards applies 2 Poison to enemies hit by the first shard. Each additional shard that hits the same enemy applies 1 Poison, up to 5 Poison per enemy per cast. | Plague Shards Cooldown Decrease III | |
| Increase the maximum Poison applied per enemy by 1 per point. | Envenoming Shards | |
| Increase the maximum Poison applied per enemy by 1 per point. | Envenoming Shards Increase I | |
| Increase the maximum Poison applied per enemy by 1 per point. | Envenoming Shards Increase II | |
| Shadow Daggers fires 5 daggers in a cone, but no longer has charges, and has an 8 second cooldown. | Shadow Daggers Charges Increase III | |
| When you critically strike a Poisoned enemy, extend Poison on that enemy by 2 seconds. This effect has a 3-second cooldown per enemy | Poison Duration Increase | |
| Vanishing Strike's recast teleports you behind the nearest enemy near your target location and strikes them. | Vanishing Strike Backstab Damage Increase III | |
| Reduce Contagion's zone radius by 40%. The infected target takes 25% increased Decay Damage from Contagion. | Contagion Damage Increase II | |
| Reduce Outbreak's eruption radius by 40%. The primary target takes 35% increased damage from Outbreak, and secondary outbreaks against the primary target deal 25% increased damage. | Outbreak Poison Consumption Increase III | |
| If the player's Shadow Convergence strike consumes at least 8 Bleeding from an enemy, that enemy becomes Ruptured for 3 seconds. When Ruptured expires, it bursts, dealing Thrust Damage to nearby enemies equal to 25% of the player's Shadow Convergence damage dealt to the Ruptured target. Each Shadow Clone that hits the Ruptured target with Shadow Convergence increases the Rupture burst damage by 10%, up to 40%. | Shadow Convergence Cooldown Decrease III | |
| Increase the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point. | Harvesting Convergence | |
| Increase the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point. | Harvesting Convergence Increase I | |
| Increase the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point. | Harvesting Convergence Increase II | |
| Returning Shadow Daggers consume up to 3 Bleeding from each enemy hit to deal 7% increased damage per Bleeding consumed. Returning daggers no longer apply Bleeding | Shadow Daggers Damage Increase III, Shadow Daggers Linger Increase III | |
| Increase the maximum Bleeding consumed by Harvesting Daggers by 2 per point. | Harvesting Daggers | |
| Increase the maximum Bleeding consumed by Harvesting Daggers by 2 per point. | Harvesting Daggers Increase I | |
| Increase the maximum Bleeding consumed by Harvesting Daggers by 2 per point. | Harvesting Daggers Increase II | |
| Outbreak consumes up to 8 Bleeding from enemies that erupt. Each Bleeding consumed restores Stamina and Concentration. Outbreak still consumes Poison as normal. | Outbreak Cooldown Decrease III | |
| Increase the maximum Bleeding consumed by 2 per point. | Harvesting Outbreak | |
| Increase the maximum Bleeding consumed by 2 per point. | Harvesting Outbreak Increase I | |
| Increase the maximum Bleeding consumed by 2 per point. | Harvesting Outbreak Increase II | |
| If Vanishing Strike hits an enemy from behind, it consumes up to 5 Bleeding from that enemy. Each Bleeding consumed increases Vanishing Strike's damage by 8%. | Vanishing Strike Stealth Duration Increase III | |
| Increase the maximum Bleeding consumed by 2 per point. | Harvesting Vanish | |
| Increase the maximum Bleeding consumed by 2 per point. | Harvesting Vanish Increase I | |
| Increase the maximum Bleeding consumed by 2 per point. | Harvesting Vanish Increase II | |
| Increase your damage vs. Bleeding enemies by 6% | Quickened Shadow | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Poisoned enemies by 6% | Pestilent Precision | |
| Increase your damage vs. Poisoned enemies by 6% | Increased Damage vs. Poison | |
| Increase your damage vs. Poisoned enemies by 6% | Increased Damage vs. Poison | |
| Increase your damage vs. Poisoned enemies by 6% | Increased Damage vs. Poison | |
| Contagion consumes up to 5 Inoculation on cast. Each Inoculation consumed increases Contagion's radius by 6% and duration by 0.5 seconds. | Contagion Radius Increase III | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Contagion | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Contagion Increase I | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Contagion Increase II | |
| Outbreak consumes up to 5 Inoculation on cast. Each Inoculation consumed increases Outbreak's impact radius by 5% and secondary outbreak damage by 4%. | Outbreak Radius Increase III | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Outbreak | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Outbreak Increase I | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Outbreak Increase II | |
| Plague Shards consumes up to 5 Inoculation on cast. Each Inoculation consumed increases the bonus damage of subsequent shard hits against the same enemy by 5%. This increases the subsequent shard bonus from 25% to a maximum of 50%. | Plague Shards Range Increase III | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Shards | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Shards Increase I | |
| Increase the maximum Inoculation consumed by 1 per point. | Inoculated Shards Increase II | |
| When Contagion copies Poison from the infected target to at least one enemy inside the contagious zone, gain 2 Inoculation. This can occur once every 1 second. | Contagion Duration Increase III, Contagion Radius Increase III | |
| Increase the Inoculation gained by Inoculating Contagion by 1 per point. | Inoculating Contagion | |
| Increase the Inoculation gained by Inoculating Contagion by 1 per point. | Inoculating Contagion Increase I | |
| Increase the Inoculation gained by Inoculating Contagion by 1 per point. | Inoculating Contagion Increase II | |
| When an enemy creates a secondary outbreak, gain 2 Inoculation. | Outbreak Cooldown Decrease III | |
| Increase the Inoculation gained when a secondary outbreak occurs by 1 per point. | Inoculating Outbreak | |
| Increase the Inoculation gained when a secondary outbreak occurs by 1 per point. | Inoculating Outbreak Increase I | |
| Increase the Inoculation gained when a secondary outbreak occurs by 1 per point. | Inoculating Outbreak Increase II | |
| Plague Shards grants 1 Inoculation for each shard that hits a Poisoned enemy, up to 5 Inoculation per cast. If at least 3 shards hit Poisoned enemies in the same cast, gain 2 additional Inoculation. | Plague Shards Cooldown Decrease III | |
| Increase the Inoculation gained from the 3-shard bonus by 1 per point and increase the maximum Inoculation gained per cast by 2 per point. | Inoculating Shards | |
| Increase the Inoculation gained from the 3-shard bonus by 1 per point and increase the maximum Inoculation gained per cast by 2 per point. | Inoculating Shards Increase I | |
| Increase the Inoculation gained from the 3-shard bonus by 1 per point and increase the maximum Inoculation gained per cast by 2 per point. | Inoculating Shards Increase II | |
| When Contagion expires, the contagious zone remains at the target's final position for 3 seconds. The lingering zone deals 50% less Decay Damage and no longer copies Poison applied to the original target. | Contagion Damage Increase II, Contagion Damage Increase III | |
| Each outbreak leaves a diseased rupture at its impact location for 3 seconds, dealing Decay Damage each second to enemies inside it. | Outbreak Poison Consumption Increase II, Outbreak Poison Consumption Increase III | |
| Plague Shards linger at the end of their path for 3 seconds after the initial cast, dealing Decay Damage to any enemies who enter. | Plague Shards Subsequent Hit Damage Increase III | |
| Increase all Magic Damage by 6% | Health Boost, Health Boost, Health Boost | |
| Increase all Magic Damage by 3% | Magic Damage Increase | |
| Increase all Magic Damage by 6% | Magic Damage Increase | |
| Increase all Magic Damage by 3% | Magic Damage Increase | |
| Increase all Magic Damage by 3% | Magic Damage Increase | |
| Shadow Convergence becomes a rapid sequence of up to 7 strikes against the target and nearby enemies. The player performs the first strike, then nearby Shadow Clones perform the remaining strikes. Shadow Convergence still consumes Bleeding or Poison from each enemy hit based on its selected Effect Milestone Modifier, but each enemy can only have stacks consumed once per cast. Additional strikes against the same enemy deal 50% less damage. | Shadow Convergence Damage Increase III | |
| Increase the maximum Bleeding you can apply by 1. | Quickened Shadow | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase the maximum Inoculation you can hold by 1. | Plaguebringer | |
| Increase the maximum Inoculation you can hold by 1. | Max Inoculation | |
| Increase the maximum Poison you can apply by 1. | Pestilent Precision | |
| Increase the maximum Poison you can apply by 1. | Max Poison Increase | |
| Increase the maximum Poison you can apply by 1. | Max Poison Increase | |
| Increase the maximum Poison you can apply by 1. | Max Poison Increase | |
| Increase the maximum number of Shadow Clones you can maintain by 1. | Crimson Reaper | |
| Increase the maximum number of Shadow Clones you can maintain by 1. | Max Shadow Clone Count | |
| Daggers now return when dashing. | Shadow Daggers Charges Increase II | |
| When you kill an enemy with a critical strike, gain 20% increased Attack Speed and 15% increased Critical Damage for 4 seconds | Critical Damage Increase | |
| Shadow Convergence no longer consumes Bleeding for bonus damage. Instead, it consumes up to 10 Poison from the target. Each Poison consumed increases Stun Damage by 5% and Slows the target by 5% for 3 seconds, up to a maximum Slow of 40%. | Shadow Convergence Cooldown Decrease III | |
| Increase the maximum Poison consumed by 1 per point. | Numbing Convergence | |
| Increase the maximum Poison consumed by 1 per point. | Numbing Convergence Increase I | |
| Increase the maximum Poison consumed by 1 per point. | Numbing Convergence Increase II | |
| Press to cast. Erupt an enemy in decay, dealing Decay Damage to it and nearby enemies, and consuming up to 10 Poison for 4% bonus damage per stack. Enemies with at least 10 Poison chain into their own outbreak. Each enemy can only outbreak once per cast. | Poison Damage Increase, Inoculation Duration Increase, Max Double Strike Increase | |
| Decrease the cooldown of Outbreak by 10% per point. | Lingering Rupture, Focused Eruption, Ravenous Cascade | |
| Decrease the cooldown of Outbreak by 10% per point. | Outbreak Cooldown Decrease I | |
| Decrease the cooldown of Outbreak by 10% per point. | Outbreak Cooldown Decrease II | |
| Increase the maximum Poison consumed by Outbreak by 2 per point. | Outbreak | |
| Increase the maximum Poison consumed by Outbreak by 2 per point. | Outbreak Poison Consumption Increase I | |
| Increase the maximum Poison consumed by Outbreak by 2 per point. | Outbreak Poison Consumption Increase I | |
| Increase the radius of Outbreak and secondary outbreaks by 8% per point. | Terminal Bloom, Plague Vector, Lingering Rupture | |
| Increase the radius of Outbreak and secondary outbreaks by 8% per point. | Outbreak Radius Increase I | |
| Increase the radius of Outbreak and secondary outbreaks by 8% per point. | Outbreak Radius Increase II | |
| Contagion no longer attaches to the target. Instead, it creates a stationary contagious zone at the target's location for 6 seconds. The zone radius is increased by 25%. | Contagion Damage Increase III | |
| Increase your Critical Damage by 12% and your Spell Haste by 4. | Spell Haste, Critical Damage Increase, Inoculation Duration Increase, Max Poison Increase, Decay Damage Increase, Spell Haste Increase, Max Poison Increase, Critical Damage Increase | |
| After Shadow Convergence's dash ends, gain stealth for 3 seconds. This stealth breaks when you attack or cast a spell. | Shadow Convergence Damage Increase II, Shadow Convergence Damage Increase III | |
| Increase all Physical Damage by 3% | Thrust Damage Increase | |
| Shadow Daggers pierces through enemies and damages all enemies in its path and creates a ground shadow dagger at its final impact point | Shadow Daggers Charges Increase II | |
| Increase all Magic Damage by 6% and your max Concentration by 6. | Magic Damage Increase, Concentration Boost | |
| When an enemy reaches 5 Poison, gain Concentration on Hit for 5 seconds. This effect has a 6-second cooldown | Concentration on Hit | |
| Press to cast. Fire a cluster of plague shards in a narrow spread, dealing Decay Damage. Additional shards hitting the same enemy deal bonus damage. | Plague Initiate | |
| Decrease the cooldown of Plague Shards by 10% per point. | Splintering Shards, Lingering Shards | |
| Decrease the cooldown of Plague Shards by 10% per point. | Plague Shards Cooldown Decrease I | |
| Decrease the cooldown of Plague Shards by 10% per point. | Plague Shards Cooldown Decrease II | |
| Increase the maximum travel distance of Plague Shards by 8% per point. | Lingering Shards, Channeled Shards | |
| Increase the maximum travel distance of Plague Shards by 8% per point. | Plague Shards Range Increase I | |
| Increase the maximum travel distance of Plague Shards by 8% per point. | Plague Shards Range Increase II | |
| Increase the bonus damage dealt by subsequent shard hits against the same enemy by 5% per point. | Plague Shards | |
| Increase the bonus damage dealt by subsequent shard hits against the same enemy by 5% per point. | Plague Shards Subsequent Hit Damage Increase I | |
| Increase the bonus damage dealt by subsequent shard hits against the same enemy by 5% per point. | Plague Shards Subsequent Hit Damage Increase II | |
| Outbreak can spread only to the nearest 3 eligible enemies hit by each eruption, but secondary outbreaks deal 15% increased damage. | Outbreak Poison Consumption Increase II | |
| Increase your damage vs. Poisoned enemies by 12% and the maximum Poison you can apply by 2. | Max Poison Increase, Increased Damage vs. Poison, Max Inoculation Increase, Poison Damage Increase, Decay Piercing Increase, Inoculation Duration Increase, Decay Damage Increase, Max Double Strike Increase | |
| Increase the duration of your Poison by 1 second. | Critical Damage Increase | |
| Increase the duration of your Poison by 1 second. | Poison Duration Increase | |
| Increase the duration of your Poison by 2 seconds. | Poison Duration Increase | |
| Increase the duration of your Poison by 1 second. | Poison Duration Increase | |
| Contagion consumes up to 10 Poison from the infected target when cast. Each Poison consumed increases Contagion's Decay Damage by 5% for its duration. Contagion no longer applies its initial 5 Poison. | Contagion Duration Increase III | |
| Increase the maximum Poison consumed by 2 per point. | Purging Contagion | |
| Increase the maximum Poison consumed by 2 per point. | Purging Contagion Increase I | |
| Increase the maximum Poison consumed by 2 per point. | Purging Contagion Increase II | |
| Outbreak consumes up to 15 Poison from each enemy that erupts. Each Poison consumed increases that enemy's Outbreak damage by 4%. | Outbreak Radius Increase III | |
| Increase the maximum Poison consumed by 2 per point. | Purging Outbreak | |
| Increase the maximum Poison consumed by 2 per point. | Purging Outbreak Increase I | |
| Increase the maximum Poison consumed by 2 per point. | Purging Outbreak Increase II | |
| Plague Shards consumes up to 5 Poison from each enemy hit. Each Poison consumed increases Plague Shards' damage to that enemy by 5%. Poison can only be consumed once per enemy per cast. | Plague Shards Range Increase III | |
| Increase the maximum Poison consumed by 2 per point. | Purging Shards | |
| Increase the maximum Poison consumed by 2 per point. | Purging Shards Increase I | |
| Increase the maximum Poison consumed by 2 per point. | Purging Shards Increase II | |
| Vanishing Strike consumes up to 5 Poison from enemies hit from behind. Each Poison consumed increases Vanishing Strike's damage by 8%. | Vanishing Strike Cooldown Decrease III | |
| Increase the maximum Poison consumed by 2 per point. | Purging Vanish | |
| Increase the maximum Poison consumed by 2 per point. | Purging Vanish Increase I | |
| Increase the maximum Poison consumed by 2 per point. | Purging Vanish Increase II | |
| Increase your Attack Speed by 6% and your Critical Chance by 4%. | Critical Strike Chance Increase, Attack Speed Increase, Attack Speed Increase, Blunt Damage Increase, Attack Speed Increase, Thrust Damage Increase, Bleeding Duration Increase, Shadow Clone Duration Increase | |
| When an enemy creates a secondary outbreak with more than 10 Poison, each Poison above 10 increases that secondary outbreak's radius by 3%, up to 30% increased radius. Secondary outbreaks consume Poison as normal and deal 15% less damage. | Outbreak Poison Consumption Increase III | |
| Shadow Convergence can store up to 2 charges. Each charge creates only 1 Shadow Clone instead of 2, and Shadow Clone strikes deal 15% less damage. | Shadow Convergence Damage Increase III | |
| Shadow Convergence no longer consumes Bleeding for bonus damage. Instead, the player's strike applies 10 Bleeding to the target. Shadow Clone strikes apply 3 Bleeding each. | Shadow Convergence Clone Damage Increase III | |
| Increase the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point. | Rending Convergence | |
| Increase the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point. | Rending Convergence Increase I | |
| Increase the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point. | Rending Convergence Increase II | |
| Outgoing Shadow Daggers apply 1 additional Bleeding. Returning Shadow Daggers apply 1 additional Bleeding. | Shadow Daggers Damage Increase III | |
| Increase the Bleeding applied by Rending Daggers by 1 per point. | Rending Daggers | |
| Increase the Bleeding applied by Rending Daggers by 1 per point. | Rending Daggers Increase I | |
| Increase the Bleeding applied by Rending Daggers by 1 per point. | Rending Daggers Increase II | |
| Vanishing Strike applies 2 Bleeding to enemies hit. If Vanishing Strike hits an enemy from behind, it applies 5 Bleeding instead. | Vanishing Strike Stealth Duration Increase III | |
| Increase the Bleeding applied by hits from behind by 2, and by all other hits by 1. | Rending Vanish | |
| Increase the Bleeding applied by hits from behind by 2, and by all other hits by 1. | Rending Vanish Increase I | |
| Increase the Bleeding applied by hits from behind by 2, and by all other hits by 1. | Rending Vanish Increase II | |
| Shadow Convergence deals 30% increased damage to enemies below 40% Health, but deals 25% less damage to enemies above 40% Health. If the target dies, nearby Shadow Clones last 2 seconds longer. | Shadow Convergence Damage Increase II | |
| Increase the duration of your Shadow Clones by 2 seconds. | Crimson Reaper | |
| Increase the duration of your Shadow Clones by 2 seconds. | Shadow Clone Duration | |
| Press to cast. Create 2 Shadow Clones at your sides and dash to a target, striking a vital point for Thrust Damage. Consumes Bleeding for 4% bonus damage per stack, up to 10. The clones converge on the target for 25% damage each and remain for 8 seconds. | Shadow Clone Duration Increase, Critical Chance vs. Low Health, Critical Damage vs. Echoed | |
| Increase the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point. | Anchored Convergence, Severing Convergence, Phasing Convergence | |
| Increase the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point. | Shadow Convergence Clone Damage Increase I | |
| Increase the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point. | Shadow Convergence Clone Damage Increase II | |
| Decrease the cooldown of Shadow Convergence by 10% per point. | Phasing Convergence, Manyfold Convergence, Relentless Convergence | |
| Decrease the cooldown of Shadow Convergence by 10% per point. | Shadow Convergence Cooldown Decrease I | |
| Decrease the cooldown of Shadow Convergence by 10% per point. | Shadow Convergence Cooldown Decrease II | |
| Increase the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage. | Shadow Convergence | |
| Increase the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage. | Shadow Convergence Damage Increase I | |
| Increase the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage. | Shadow Convergence Damage Increase I | |
| Press to cast. Consume a charge and throw a shadow dagger, dealing Thrust Damage to the first enemy hit and applying Bleeding. Nearby Shadow Clones throw with you. Each dagger lands as a ground dagger where it hits or at maximum range; on the final charge, recast within 3 seconds to recall all nearby ground daggers, damaging enemies they pass through and applying additional Bleeding. | Attack Speed Increase, Attack Speed Increase, Bleeding Duration Increase | |
| Increase the number of Shadow Daggers charges by 1 per point. | Shadow Daggers | |
| Increase the number of Shadow Daggers charges by 1 per point. | Shadow Daggers Charges Increase I | |
| Increase the number of Shadow Daggers charges by 1 per point. | Shadow Daggers Charges Increase I | |
| Decrease the Stamina cost of Shadow Daggers by 15% per point. | Shadow Daggers Damage Increase I, Shadow Daggers Linger Increase I | |
| Increase the damage dealt by outgoing and returning Shadow Daggers by 8% per point. | Piercing Daggers, Momentous Return | |
| Increase the damage dealt by outgoing and returning Shadow Daggers by 8% per point. | Shadow Daggers Damage Increase I | |
| Increase the damage dealt by outgoing and returning Shadow Daggers by 8% per point. | Shadow Daggers Damage Increase II, Shadow Daggers Cost Decrease I | |
| Increase the duration that ground shadow daggers remain before disappearing by 1 second per point. | Converging Daggers, Fan of Daggers | |
| Increase the duration that ground shadow daggers remain before disappearing by 1 second per point. | Shadow Daggers Linger Increase I | |
| Increase the duration that ground shadow daggers remain before disappearing by 1 second per point. | Shadow Daggers Cost Decrease I, Shadow Daggers Linger Increase II | |
| Increase your Thrust Damage by 6% and your maximum Stamina by 6. | Stamina Boost, Thrust Damage Increase | |
| After using a Shadow Art ability, gain 15% increased Physical Damage for 3 seconds | Physical Damage Increase | |
| When your Stamina falls below 35%, gain 30% increased Stamina Regeneration for 4 seconds. This effect has a 12-second cooldown. | Stamina Regeneration Increase | |
| Increase your Spell Haste by 2 | Spell Haste | |
| Increase your Spell Haste by 6 | Spell Haste | |
| Increase your Spell Haste by 2 | Plague Initiate | |
| Increase your Spell Haste by 2 | Spell Haste, Spell Haste, Spell Haste, Spell Haste | |
| Increase your Spell Haste by 2 | Spell Haste | |
| Plague Shards fires 2 additional shards in a wider spread, but each shard deals 25% less damage. | Plague Shards Subsequent Hit Damage Increase III | |
| Increase your maximum Stamina by 3. | Stamina Boost | |
| Increase your maximum Stamina by 6. | Stamina Boost | |
| Increase your maximum Stamina by 3. | Thrust Damage Increase | |
| Increase your maximum Stamina by 3. | Stamina Boost | |
| Increase your Stamina Regeneration by 3% | Stamina Boost | |
| If an outbreak kills an enemy, that enemy releases a final Decay explosion at its death location, dealing 50% Outbreak damage to nearby enemies. This final explosion cannot consume Poison or create additional outbreaks. | Outbreak Poison Consumption Increase II | |
| Increase your Thrust Damage by 6% | Stamina Boost, Stamina Boost, Stamina Boost | |
| Increase your Thrust Damage by 3% | Thrust Damage Increase | |
| Increase your Thrust Damage by 9% | Thrust Damage Increase | |
| Increase your Thrust Damage by 3% | Thrust Damage Increase | |
| Increase your Thrust Damage by 3% | Thrust Damage Increase | |
| After entering stealth, your next dash during the stealth window does not break stealth. That dash causes nearby Shadow Clones to perform Vanishing Strike toward your dash endpoint. This can only occur once per Vanishing Strike cast. Vanishing Strike deals 20% less damage from both the player and Shadow Clones. | Vanishing Strike Backstab Damage Increase III | |
| Press to cast. Vanish into stealth for 3 seconds and leave a Shadow Clone behind for 8 seconds. The next attack or spell breaks stealth. Recast to strike in a direction, dealing Thrust Damage with bonus damage from behind. Nearby Shadow Clones mirror your Vanishing Strike, Shadow Daggers, and Shadow Convergence for 25% of your damage. | Start | |
| Increase the damage dealt by Vanishing Strike when hitting enemies from behind by 8% per point. | Dazing Ambush | |
| Increase the damage dealt by Vanishing Strike when hitting enemies from behind by 8% per point. | Vanishing Strike Backstab Damage Increase I | |
| Increase the damage dealt by Vanishing Strike when hitting enemies from behind by 8% per point. | Vanishing Strike Backstab Damage Increase II | |
| Increase the duration of Shadow Clones created by all sources by 1 second. | Vanishing Strike Stealth Duration Increase I, Vanishing Strike Cooldown Decrease I | |
| Decrease the cooldown of Vanishing Strike by 10% per point. | Flickering Vanish, Vanishing Roll | |
| Decrease the cooldown of Vanishing Strike by 10% per point. | Vanishing Strike Cooldown Decrease I | |
| Decrease the cooldown of Vanishing Strike by 10% per point. | Vanishing Strike Cooldown Decrease II, Vanishing Strike Clone Duration Increase I | |
| Increase the stealth duration of Vanishing Strike by 0.5 seconds per point. | Ambush Volley, Flickering Vanish | |
| Increase the stealth duration of Vanishing Strike by 0.5 seconds per point. | Vanishing Strike Stealth Duration Increase I | |
| Increase the stealth duration of Vanishing Strike by 0.5 seconds per point. | Vanishing Strike Stealth Duration Increase II, Vanishing Strike Clone Duration Increase I | |
| If the infected target dies while Contagion is active, Contagion transfers to the nearest enemy within range and refreshes to 50% of its remaining duration. Vector Transfer can occur once per cast. | Contagion Damage Increase II | |
| When you critically strike with a spell, gain 15% increased Spell Haste for 3 seconds | Critical Strike Chance Increase | |
| When you critically strike an enemy below 40% Health, your next Shadow Art ability has 20% increased Critical Strike Chance. This effect has a 6-second cooldown | Critical Chance vs. below 40% Health |
