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Shadow skill tree

289 nodes, the class tree every Shadow gets. 6 of them unlock a spell. Drag and zoom the tree, hover a node for its effect, click to spend points; the planner shows this tree together with the other two a character gets.

Shadow
Spent points: 0
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Spells this tree unlocks

Every node (289)

NodeEffectNeeds
Ambush VolleyWhen Vanishing Strike breaks stealth, nearby Shadow Clones throw 1 Shadow Dagger toward the player's target direction instead of mirroring Vanishing Strike. A maximum of 3 Shadow Clones can throw a Shadow Dagger this way per cast.Vanishing Strike Backstab Damage Increase III
Anchored ConvergenceShadow Convergence no longer moves the player. Instead, nearby Shadow Clones converge on the target while the player remains in place and performs a ranged shadow thrust. Player damage is reduced by 25%, but Shadow Clones deal their normal mirrored damage.Shadow Convergence Damage Increase II
Attack Speed IncreaseIncrease your Attack Speed by 3%Attack Speed Increase
Attack Speed IncreaseIncrease your Attack Speed by 9%Attack Speed Increase
Attack Speed IncreaseIncrease your Attack Speed by 3%Shadow Initiate
Attack Speed IncreaseIncrease your Attack Speed by 3%Attack Speed Increase, Attack Speed Increase, Attack Speed Increase, Attack Speed Increase
Attack Speed IncreaseIncrease your Attack Speed by 3%Attack Speed Increase
Bursting ContagionWhen Contagion expires, it bursts, dealing Decay Damage to enemies in the contagious zone. Burst damage is increased by 5% for each Poison on the infected target, up to 50%. Contagion's duration is reduced by 1 second.Contagion Damage Increase III
Channeled ShardsPlague Shards becomes a channel spell. Hold to continuously fire jagged plague shards in a narrow spread, dealing Decay Damage every 0.5 seconds to enemies hit. Plague Shards no longer fires an initial burst. Plague Shards' base cooldown becomes 3 seconds.Plague Shards Subsequent Hit Damage Increase III
Coagulating ContagionWhen Contagion copies Poison from the infected target to enemies inside the contagious zone, it converts some of that copied Poison into Bleeding instead. At base, every 4 Poison copied applies 1 Bleeding instead, up to the amount of Poison copied.Contagion Radius Increase III
Coagulating Contagion Increase IImprove Coagulating Contagion's Poison-to-Bleeding conversion ratio by 1 step per point.Coagulating Contagion
Coagulating Contagion Increase IIImprove Coagulating Contagion's Poison-to-Bleeding conversion ratio by 1 step per point.Coagulating Contagion Increase I
Coagulating Contagion Increase IIIImprove Coagulating Contagion's Poison-to-Bleeding conversion ratio by 1 step per point.Coagulating Contagion Increase II
Coagulating OutbreakWhen Outbreak consumes Poison from an enemy, it converts some of that consumed Poison into Bleeding after the eruption. At base, every 4 Poison consumed applies 1 Bleeding.Outbreak Cooldown Decrease III
Coagulating Outbreak Increase IImprove Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point.Coagulating Outbreak
Coagulating Outbreak Increase IIImprove Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point.Coagulating Outbreak Increase I
Coagulating Outbreak Increase IIIImprove Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point.Coagulating Outbreak Increase II
Concentration BoostIncrease your max Concentration by 3.Concentration Boost
Concentration BoostIncrease your max Concentration by 6.Concentration Boost
Concentration BoostIncrease your max Concentration by 3.Magic Damage Increase
Concentration BoostIncrease your max Concentration by 3.Concentration Boost
Concentration on HitIncrease your Concentration gain on hit by 2.Concentration Boost
ContagionPress to cast. Infect a target with Contagion, applying 5 Poison and creating a contagious zone for 6 seconds. The zone deals Decay Damage and spreads Poison to nearby enemies each second, and Poison applied to the infected target is also applied to enemies in the zone.Inoculation Duration Increase, Decay Damage Increase, Max Poison Increase
Contagion Cooldown Decrease IDecrease Contagion's cooldown by 20% per point.Contagion Duration Increase I, Contagion Radius Increase I
Contagion Damage Increase IIncrease the Decay Damage dealt by Contagion's contagious zone by 8% per point.Contagion
Contagion Damage Increase IIIncrease the Decay Damage dealt by Contagion's contagious zone by 8% per point.Contagion Damage Increase I
Contagion Damage Increase IIIIncrease the Decay Damage dealt by Contagion's contagious zone by 8% per point.Contagion Damage Increase I
Contagion Duration Increase IIncrease Contagion's duration by 0.5 seconds per point.Focused Contagion, Vector Transfer, Lingering Contagion
Contagion Duration Increase IIIncrease Contagion's duration by 0.5 seconds per point.Contagion Duration Increase I
Contagion Duration Increase IIIIncrease Contagion's duration by 0.5 seconds per point.Contagion Duration Increase II, Contagion Cooldown Decrease I
Contagion Radius Increase IIncrease the radius of Contagion's contagious zone by 8% per point.Lingering Contagion, Pandemic Cloud, Bursting Contagion
Contagion Radius Increase IIIncrease the radius of Contagion's contagious zone by 8% per point.Contagion Radius Increase I
Contagion Radius Increase IIIIncrease the radius of Contagion's contagious zone by 8% per point.Contagion Cooldown Decrease I, Contagion Radius Increase II
Converging DaggersDuring the recast, Shadow Daggers spawns a Shadow Clone at the target location before the daggers return. All recalled daggers then fly toward that Shadow Clone instead of the player.Shadow Daggers Charges Increase III
Corrupting ConvergenceShadow Convergence now deals Decay Damage, and no longer consumes Bleeding for bonus damage. Instead, the player's strike converts Bleeding on the target into Poison. At base, every 4 Bleeding consumed applies 1 Poison, up to 6 Poison per enemy. Shadow Clone strikes do not consume Bleeding, but if a Shadow Clone hits the same target after the player's strike, it applies 1 additional Poison, up to 3 additional Poison per cast.Shadow Convergence Clone Damage Increase III
Corrupting Convergence Increase IImprove Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point.Corrupting Convergence
Corrupting Convergence Increase IIImprove Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point.Corrupting Convergence Increase I
Corrupting Convergence Increase IIIImprove Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point.Corrupting Convergence Increase II
Corrupting DaggersReturning Shadow Daggers deal Decay Damage instead of Thrust Damage. Returning daggers consume up to 3 Bleeding from each enemy hit and apply 1 Poison per Bleeding consumed. Returning daggers no longer apply their baseline Bleeding.Shadow Daggers Linger Increase III
Corrupting Daggers Increase IIncrease the maximum Bleeding converted into Poison by 1 per point.Corrupting Daggers
Corrupting Daggers Increase IIIncrease the maximum Bleeding converted into Poison by 1 per point.Corrupting Daggers Increase I
Corrupting Daggers Increase IIIIncrease the maximum Bleeding converted into Poison by 1 per point.Corrupting Daggers Increase II
Corrupting VanishVanishing Strike now deals Decay Damage. If Vanishing Strike hits an enemy from behind, it consumes that enemy's Bleeding and converts it into Poison. At base, every 4 Bleeding consumed applies 1 Poison, up to 4 Poison per enemy.Vanishing Strike Cooldown Decrease III
Corrupting Vanish Increase IImprove Corrupting Vanish's Bleeding-to-Poison conversion ratio by 1 step per point.Corrupting Vanish
Corrupting Vanish Increase IIImprove Corrupting Vanish's Bleeding-to-Poison conversion ratio by 1 step per point.Corrupting Vanish Increase I
Corrupting Vanish Increase IIIImprove Corrupting Vanish's Bleeding-to-Poison conversion ratio by 1 step per point.Corrupting Vanish Increase II
Crimson ReaperIncrease your damage vs. Bleeding enemies by 12% and the maximum Bleeding you can apply by 2.Max Bleeding Increase, Increased Damage vs. Bleeding, Bleeding Damage Increase, Shadow Clone Duration Increase, Shadow Clone Duration Increase, Critical Chance vs. Low Health, Critical Damage vs. Bleeding, Critical Damage vs. Echoed
Critical Chance vs. below 40% HealthIncrease your Critical Chance by 4% against enemies who are under 40% Health.Critical Strike Chance Increase
Critical Chance vs. below 40% HealthIncrease your Critical Chance by 4% against enemies who are under 40% Health.Critical Chance vs. below 40% Health
Critical Chance vs. below 40% HealthIncrease your Critical Chance by 8% against enemies who are under 40% Health.Critical Chance vs. below 40% Health
Critical Chance vs. below 40% HealthIncrease your Critical Chance by 4% against enemies who are under 40% Health.Critical Chance vs. below 40% Health
Critical Damage IncreaseIncrease your Critical Damage by 6%Attack Speed Increase
Critical Damage IncreaseIncrease your Critical Damage by 6%Critical Damage Increase
Critical Damage IncreaseIncrease your Critical Damage by 18%Critical Damage Increase
Critical Damage IncreaseIncrease your Critical Damage by 6%Critical Damage Increase
Critical Damage IncreaseIncrease your Critical Damage by 6%Critical Damage Increase
Critical Damage IncreaseIncrease your Critical Damage by 18%Critical Damage Increase
Critical Damage IncreaseIncrease your Critical Damage by 6%Plague Initiate
Critical Damage IncreaseIncrease your Critical Damage by 6%Critical Damage Increase, Critical Damage Increase, Critical Damage Increase, Critical Damage Increase
Critical Damage IncreaseIncrease your Critical Damage by 6%Critical Damage Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 4%Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Shadow Initiate
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Critical Strike Chance Increase, Critical Strike Chance Increase, Critical Strike Chance Increase, Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Plaguebringer
Critical Strike Chance IncreaseIncrease your Critical Chance by 4%Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Spell Haste
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 4%Critical Strike Chance Increase
Critical Strike Chance IncreaseIncrease your Critical Chance by 2%Critical Strike Chance Increase
Dazing AmbushVanishing Strike slows enemies by 50% for 3 seconds.Shadow Initiate
Decay ChannelAfter casting a Plague Magic spell, gain 15% increased Magic Damage for 3 seconds.Decay Damage Increase
Decay Damage IncreaseIncrease your Decay Damage by 3%Magic Damage Increase
Envenoming ContagionContagion applies 3 additional Poison to the infected target on cast. The contagious zone applies 1 additional Poison per second to enemies inside it.Contagion Duration Increase III
Envenoming Contagion Increase IIncrease the additional Poison applied to the infected target by 1 per point.Envenoming Contagion
Envenoming Contagion Increase IIIncrease the additional Poison applied to the infected target by 1 per point.Envenoming Contagion Increase I
Envenoming Contagion Increase IIIIncrease the additional Poison applied to the infected target by 1 per point.Envenoming Contagion Increase II
Envenoming OutbreakOutbreak applies 3 Poison to enemies damaged by its eruption.Outbreak Radius Increase III
Envenoming Outbreak Increase IIncrease the Poison applied by Envenoming Outbreak by 1 per point.Envenoming Outbreak
Envenoming Outbreak Increase IIIncrease the Poison applied by Envenoming Outbreak by 1 per point.Envenoming Outbreak Increase I
Envenoming Outbreak Increase IIIIncrease the Poison applied by Envenoming Outbreak by 1 per point.Envenoming Outbreak Increase II
Envenoming ShardsPlague Shards applies 2 Poison to enemies hit by the first shard. Each additional shard that hits the same enemy applies 1 Poison, up to 5 Poison per enemy per cast.Plague Shards Cooldown Decrease III
Envenoming Shards Increase IIncrease the maximum Poison applied per enemy by 1 per point.Envenoming Shards
Envenoming Shards Increase IIIncrease the maximum Poison applied per enemy by 1 per point.Envenoming Shards Increase I
Envenoming Shards Increase IIIIncrease the maximum Poison applied per enemy by 1 per point.Envenoming Shards Increase II
Fan of DaggersShadow Daggers fires 5 daggers in a cone, but no longer has charges, and has an 8 second cooldown.Shadow Daggers Charges Increase III
Festering WoundsWhen you critically strike a Poisoned enemy, extend Poison on that enemy by 2 seconds. This effect has a 3-second cooldown per enemyPoison Duration Increase
Flickering VanishVanishing Strike's recast teleports you behind the nearest enemy near your target location and strikes them.Vanishing Strike Backstab Damage Increase III
Focused ContagionReduce Contagion's zone radius by 40%. The infected target takes 25% increased Decay Damage from Contagion.Contagion Damage Increase II
Focused EruptionReduce Outbreak's eruption radius by 40%. The primary target takes 35% increased damage from Outbreak, and secondary outbreaks against the primary target deal 25% increased damage.Outbreak Poison Consumption Increase III
Harvesting ConvergenceIf the player's Shadow Convergence strike consumes at least 8 Bleeding from an enemy, that enemy becomes Ruptured for 3 seconds. When Ruptured expires, it bursts, dealing Thrust Damage to nearby enemies equal to 25% of the player's Shadow Convergence damage dealt to the Ruptured target. Each Shadow Clone that hits the Ruptured target with Shadow Convergence increases the Rupture burst damage by 10%, up to 40%.Shadow Convergence Cooldown Decrease III
Harvesting Convergence Increase IIncrease the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point.Harvesting Convergence
Harvesting Convergence Increase IIIncrease the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point.Harvesting Convergence Increase I
Harvesting Convergence Increase IIIIncrease the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point.Harvesting Convergence Increase II
Harvesting DaggersReturning Shadow Daggers consume up to 3 Bleeding from each enemy hit to deal 7% increased damage per Bleeding consumed. Returning daggers no longer apply BleedingShadow Daggers Damage Increase III, Shadow Daggers Linger Increase III
Harvesting Daggers Increase IIncrease the maximum Bleeding consumed by Harvesting Daggers by 2 per point.Harvesting Daggers
Harvesting Daggers Increase IIIncrease the maximum Bleeding consumed by Harvesting Daggers by 2 per point.Harvesting Daggers Increase I
Harvesting Daggers Increase IIIIncrease the maximum Bleeding consumed by Harvesting Daggers by 2 per point.Harvesting Daggers Increase II
Harvesting OutbreakOutbreak consumes up to 8 Bleeding from enemies that erupt. Each Bleeding consumed restores Stamina and Concentration. Outbreak still consumes Poison as normal.Outbreak Cooldown Decrease III
Harvesting Outbreak Increase IIncrease the maximum Bleeding consumed by 2 per point.Harvesting Outbreak
Harvesting Outbreak Increase IIIncrease the maximum Bleeding consumed by 2 per point.Harvesting Outbreak Increase I
Harvesting Outbreak Increase IIIIncrease the maximum Bleeding consumed by 2 per point.Harvesting Outbreak Increase II
Harvesting VanishIf Vanishing Strike hits an enemy from behind, it consumes up to 5 Bleeding from that enemy. Each Bleeding consumed increases Vanishing Strike's damage by 8%.Vanishing Strike Stealth Duration Increase III
Harvesting Vanish Increase IIncrease the maximum Bleeding consumed by 2 per point.Harvesting Vanish
Harvesting Vanish Increase IIIncrease the maximum Bleeding consumed by 2 per point.Harvesting Vanish Increase I
Harvesting Vanish Increase IIIIncrease the maximum Bleeding consumed by 2 per point.Harvesting Vanish Increase II
Increased Damage vs. BleedingIncrease your damage vs. Bleeding enemies by 6%Quickened Shadow
Increased Damage vs. BleedingIncrease your damage vs. Bleeding enemies by 6%Increased Damage vs. Bleeding
Increased Damage vs. BleedingIncrease your damage vs. Bleeding enemies by 6%Increased Damage vs. Bleeding
Increased Damage vs. BleedingIncrease your damage vs. Bleeding enemies by 6%Increased Damage vs. Bleeding
Increased Damage vs. PoisonIncrease your damage vs. Poisoned enemies by 6%Pestilent Precision
Increased Damage vs. PoisonIncrease your damage vs. Poisoned enemies by 6%Increased Damage vs. Poison
Increased Damage vs. PoisonIncrease your damage vs. Poisoned enemies by 6%Increased Damage vs. Poison
Increased Damage vs. PoisonIncrease your damage vs. Poisoned enemies by 6%Increased Damage vs. Poison
Inoculated ContagionContagion consumes up to 5 Inoculation on cast. Each Inoculation consumed increases Contagion's radius by 6% and duration by 0.5 seconds.Contagion Radius Increase III
Inoculated Contagion Increase IIncrease the maximum Inoculation consumed by 1 per point.Inoculated Contagion
Inoculated Contagion Increase IIIncrease the maximum Inoculation consumed by 1 per point.Inoculated Contagion Increase I
Inoculated Contagion Increase IIIIncrease the maximum Inoculation consumed by 1 per point.Inoculated Contagion Increase II
Inoculated OutbreakOutbreak consumes up to 5 Inoculation on cast. Each Inoculation consumed increases Outbreak's impact radius by 5% and secondary outbreak damage by 4%.Outbreak Radius Increase III
Inoculated Outbreak Increase IIncrease the maximum Inoculation consumed by 1 per point.Inoculated Outbreak
Inoculated Outbreak Increase IIIncrease the maximum Inoculation consumed by 1 per point.Inoculated Outbreak Increase I
Inoculated Outbreak Increase IIIIncrease the maximum Inoculation consumed by 1 per point.Inoculated Outbreak Increase II
Inoculated ShardsPlague Shards consumes up to 5 Inoculation on cast. Each Inoculation consumed increases the bonus damage of subsequent shard hits against the same enemy by 5%. This increases the subsequent shard bonus from 25% to a maximum of 50%.Plague Shards Range Increase III
Inoculated Shards Increase IIncrease the maximum Inoculation consumed by 1 per point.Inoculated Shards
Inoculated Shards Increase IIIncrease the maximum Inoculation consumed by 1 per point.Inoculated Shards Increase I
Inoculated Shards Increase IIIIncrease the maximum Inoculation consumed by 1 per point.Inoculated Shards Increase II
Inoculating ContagionWhen Contagion copies Poison from the infected target to at least one enemy inside the contagious zone, gain 2 Inoculation. This can occur once every 1 second.Contagion Duration Increase III, Contagion Radius Increase III
Inoculating Contagion Increase IIncrease the Inoculation gained by Inoculating Contagion by 1 per point.Inoculating Contagion
Inoculating Contagion Increase IIIncrease the Inoculation gained by Inoculating Contagion by 1 per point.Inoculating Contagion Increase I
Inoculating Contagion Increase IIIIncrease the Inoculation gained by Inoculating Contagion by 1 per point.Inoculating Contagion Increase II
Inoculating OutbreakWhen an enemy creates a secondary outbreak, gain 2 Inoculation.Outbreak Cooldown Decrease III
Inoculating Outbreak Increase IIncrease the Inoculation gained when a secondary outbreak occurs by 1 per point.Inoculating Outbreak
Inoculating Outbreak Increase IIIncrease the Inoculation gained when a secondary outbreak occurs by 1 per point.Inoculating Outbreak Increase I
Inoculating Outbreak Increase IIIIncrease the Inoculation gained when a secondary outbreak occurs by 1 per point.Inoculating Outbreak Increase II
Inoculating ShardsPlague Shards grants 1 Inoculation for each shard that hits a Poisoned enemy, up to 5 Inoculation per cast. If at least 3 shards hit Poisoned enemies in the same cast, gain 2 additional Inoculation.Plague Shards Cooldown Decrease III
Inoculating Shards Increase IIncrease the Inoculation gained from the 3-shard bonus by 1 per point and increase the maximum Inoculation gained per cast by 2 per point.Inoculating Shards
Inoculating Shards Increase IIIncrease the Inoculation gained from the 3-shard bonus by 1 per point and increase the maximum Inoculation gained per cast by 2 per point.Inoculating Shards Increase I
Inoculating Shards Increase IIIIncrease the Inoculation gained from the 3-shard bonus by 1 per point and increase the maximum Inoculation gained per cast by 2 per point.Inoculating Shards Increase II
Lingering ContagionWhen Contagion expires, the contagious zone remains at the target's final position for 3 seconds. The lingering zone deals 50% less Decay Damage and no longer copies Poison applied to the original target.Contagion Damage Increase II, Contagion Damage Increase III
Lingering RuptureEach outbreak leaves a diseased rupture at its impact location for 3 seconds, dealing Decay Damage each second to enemies inside it.Outbreak Poison Consumption Increase II, Outbreak Poison Consumption Increase III
Lingering ShardsPlague Shards linger at the end of their path for 3 seconds after the initial cast, dealing Decay Damage to any enemies who enter.Plague Shards Subsequent Hit Damage Increase III
Magic Damage IncreaseIncrease all Magic Damage by 6%Health Boost, Health Boost, Health Boost
Magic Damage IncreaseIncrease all Magic Damage by 3%Magic Damage Increase
Magic Damage IncreaseIncrease all Magic Damage by 6%Magic Damage Increase
Magic Damage IncreaseIncrease all Magic Damage by 3%Magic Damage Increase
Magic Damage IncreaseIncrease all Magic Damage by 3%Magic Damage Increase
Manyfold ConvergenceShadow Convergence becomes a rapid sequence of up to 7 strikes against the target and nearby enemies. The player performs the first strike, then nearby Shadow Clones perform the remaining strikes. Shadow Convergence still consumes Bleeding or Poison from each enemy hit based on its selected Effect Milestone Modifier, but each enemy can only have stacks consumed once per cast. Additional strikes against the same enemy deal 50% less damage.Shadow Convergence Damage Increase III
Max Bleeding IncreaseIncrease the maximum Bleeding you can apply by 1.Quickened Shadow
Max Bleeding IncreaseIncrease the maximum Bleeding you can apply by 1.Max Bleeding Increase
Max Bleeding IncreaseIncrease the maximum Bleeding you can apply by 1.Max Bleeding Increase
Max Bleeding IncreaseIncrease the maximum Bleeding you can apply by 1.Max Bleeding Increase
Max InoculationIncrease the maximum Inoculation you can hold by 1.Plaguebringer
Max InoculationIncrease the maximum Inoculation you can hold by 1.Max Inoculation
Max Poison IncreaseIncrease the maximum Poison you can apply by 1.Pestilent Precision
Max Poison IncreaseIncrease the maximum Poison you can apply by 1.Max Poison Increase
Max Poison IncreaseIncrease the maximum Poison you can apply by 1.Max Poison Increase
Max Poison IncreaseIncrease the maximum Poison you can apply by 1.Max Poison Increase
Max Shadow Clone CountIncrease the maximum number of Shadow Clones you can maintain by 1.Crimson Reaper
Max Shadow Clone CountIncrease the maximum number of Shadow Clones you can maintain by 1.Max Shadow Clone Count
Momentous ReturnDaggers now return when dashing.Shadow Daggers Charges Increase II
Murder TempoWhen you kill an enemy with a critical strike, gain 20% increased Attack Speed and 15% increased Critical Damage for 4 secondsCritical Damage Increase
Numbing ConvergenceShadow Convergence no longer consumes Bleeding for bonus damage. Instead, it consumes up to 10 Poison from the target. Each Poison consumed increases Stun Damage by 5% and Slows the target by 5% for 3 seconds, up to a maximum Slow of 40%.Shadow Convergence Cooldown Decrease III
Numbing Convergence Increase IIncrease the maximum Poison consumed by 1 per point.Numbing Convergence
Numbing Convergence Increase IIIncrease the maximum Poison consumed by 1 per point.Numbing Convergence Increase I
Numbing Convergence Increase IIIIncrease the maximum Poison consumed by 1 per point.Numbing Convergence Increase II
OutbreakPress to cast. Erupt an enemy in decay, dealing Decay Damage to it and nearby enemies, and consuming up to 10 Poison for 4% bonus damage per stack. Enemies with at least 10 Poison chain into their own outbreak. Each enemy can only outbreak once per cast.Poison Damage Increase, Inoculation Duration Increase, Max Double Strike Increase
Outbreak Cooldown Decrease IDecrease the cooldown of Outbreak by 10% per point.Lingering Rupture, Focused Eruption, Ravenous Cascade
Outbreak Cooldown Decrease IIDecrease the cooldown of Outbreak by 10% per point.Outbreak Cooldown Decrease I
Outbreak Cooldown Decrease IIIDecrease the cooldown of Outbreak by 10% per point.Outbreak Cooldown Decrease II
Outbreak Poison Consumption Increase IIncrease the maximum Poison consumed by Outbreak by 2 per point.Outbreak
Outbreak Poison Consumption Increase IIIncrease the maximum Poison consumed by Outbreak by 2 per point.Outbreak Poison Consumption Increase I
Outbreak Poison Consumption Increase IIIIncrease the maximum Poison consumed by Outbreak by 2 per point.Outbreak Poison Consumption Increase I
Outbreak Radius Increase IIncrease the radius of Outbreak and secondary outbreaks by 8% per point.Terminal Bloom, Plague Vector, Lingering Rupture
Outbreak Radius Increase IIIncrease the radius of Outbreak and secondary outbreaks by 8% per point.Outbreak Radius Increase I
Outbreak Radius Increase IIIIncrease the radius of Outbreak and secondary outbreaks by 8% per point.Outbreak Radius Increase II
Pandemic CloudContagion no longer attaches to the target. Instead, it creates a stationary contagious zone at the target's location for 6 seconds. The zone radius is increased by 25%.Contagion Damage Increase III
Pestilent PrecisionIncrease your Critical Damage by 12% and your Spell Haste by 4.Spell Haste, Critical Damage Increase, Inoculation Duration Increase, Max Poison Increase, Decay Damage Increase, Spell Haste Increase, Max Poison Increase, Critical Damage Increase
Phasing ConvergenceAfter Shadow Convergence's dash ends, gain stealth for 3 seconds. This stealth breaks when you attack or cast a spell.Shadow Convergence Damage Increase II, Shadow Convergence Damage Increase III
Physical Damage IncreaseIncrease all Physical Damage by 3%Thrust Damage Increase
Piercing DaggersShadow Daggers pierces through enemies and damages all enemies in its path and creates a ground shadow dagger at its final impact pointShadow Daggers Charges Increase II
Plague InitiateIncrease all Magic Damage by 6% and your max Concentration by 6.Magic Damage Increase, Concentration Boost
Plague MindWhen an enemy reaches 5 Poison, gain Concentration on Hit for 5 seconds. This effect has a 6-second cooldownConcentration on Hit
Plague ShardsPress to cast. Fire a cluster of plague shards in a narrow spread, dealing Decay Damage. Additional shards hitting the same enemy deal bonus damage.Plague Initiate
Plague Shards Cooldown Decrease IDecrease the cooldown of Plague Shards by 10% per point.Splintering Shards, Lingering Shards
Plague Shards Cooldown Decrease IIDecrease the cooldown of Plague Shards by 10% per point.Plague Shards Cooldown Decrease I
Plague Shards Cooldown Decrease IIIDecrease the cooldown of Plague Shards by 10% per point.Plague Shards Cooldown Decrease II
Plague Shards Range Increase IIncrease the maximum travel distance of Plague Shards by 8% per point.Lingering Shards, Channeled Shards
Plague Shards Range Increase IIIncrease the maximum travel distance of Plague Shards by 8% per point.Plague Shards Range Increase I
Plague Shards Range Increase IIIIncrease the maximum travel distance of Plague Shards by 8% per point.Plague Shards Range Increase II
Plague Shards Subsequent Hit Damage Increase IIncrease the bonus damage dealt by subsequent shard hits against the same enemy by 5% per point.Plague Shards
Plague Shards Subsequent Hit Damage Increase IIIncrease the bonus damage dealt by subsequent shard hits against the same enemy by 5% per point.Plague Shards Subsequent Hit Damage Increase I
Plague Shards Subsequent Hit Damage Increase IIIIncrease the bonus damage dealt by subsequent shard hits against the same enemy by 5% per point.Plague Shards Subsequent Hit Damage Increase II
Plague VectorOutbreak can spread only to the nearest 3 eligible enemies hit by each eruption, but secondary outbreaks deal 15% increased damage.Outbreak Poison Consumption Increase II
PlaguebringerIncrease your damage vs. Poisoned enemies by 12% and the maximum Poison you can apply by 2.Max Poison Increase, Increased Damage vs. Poison, Max Inoculation Increase, Poison Damage Increase, Decay Piercing Increase, Inoculation Duration Increase, Decay Damage Increase, Max Double Strike Increase
Poison Duration IncreaseIncrease the duration of your Poison by 1 second.Critical Damage Increase
Poison Duration IncreaseIncrease the duration of your Poison by 1 second.Poison Duration Increase
Poison Duration IncreaseIncrease the duration of your Poison by 2 seconds.Poison Duration Increase
Poison Duration IncreaseIncrease the duration of your Poison by 1 second.Poison Duration Increase
Purging ContagionContagion consumes up to 10 Poison from the infected target when cast. Each Poison consumed increases Contagion's Decay Damage by 5% for its duration. Contagion no longer applies its initial 5 Poison.Contagion Duration Increase III
Purging Contagion Increase IIncrease the maximum Poison consumed by 2 per point.Purging Contagion
Purging Contagion Increase IIIncrease the maximum Poison consumed by 2 per point.Purging Contagion Increase I
Purging Contagion Increase IIIIncrease the maximum Poison consumed by 2 per point.Purging Contagion Increase II
Purging OutbreakOutbreak consumes up to 15 Poison from each enemy that erupts. Each Poison consumed increases that enemy's Outbreak damage by 4%.Outbreak Radius Increase III
Purging Outbreak Increase IIncrease the maximum Poison consumed by 2 per point.Purging Outbreak
Purging Outbreak Increase IIIncrease the maximum Poison consumed by 2 per point.Purging Outbreak Increase I
Purging Outbreak Increase IIIIncrease the maximum Poison consumed by 2 per point.Purging Outbreak Increase II
Purging ShardsPlague Shards consumes up to 5 Poison from each enemy hit. Each Poison consumed increases Plague Shards' damage to that enemy by 5%. Poison can only be consumed once per enemy per cast.Plague Shards Range Increase III
Purging Shards Increase IIncrease the maximum Poison consumed by 2 per point.Purging Shards
Purging Shards Increase IIIncrease the maximum Poison consumed by 2 per point.Purging Shards Increase I
Purging Shards Increase IIIIncrease the maximum Poison consumed by 2 per point.Purging Shards Increase II
Purging VanishVanishing Strike consumes up to 5 Poison from enemies hit from behind. Each Poison consumed increases Vanishing Strike's damage by 8%.Vanishing Strike Cooldown Decrease III
Purging Vanish Increase IIncrease the maximum Poison consumed by 2 per point.Purging Vanish
Purging Vanish Increase IIIncrease the maximum Poison consumed by 2 per point.Purging Vanish Increase I
Purging Vanish Increase IIIIncrease the maximum Poison consumed by 2 per point.Purging Vanish Increase II
Quickened ShadowIncrease your Attack Speed by 6% and your Critical Chance by 4%.Critical Strike Chance Increase, Attack Speed Increase, Attack Speed Increase, Blunt Damage Increase, Attack Speed Increase, Thrust Damage Increase, Bleeding Duration Increase, Shadow Clone Duration Increase
Ravenous CascadeWhen an enemy creates a secondary outbreak with more than 10 Poison, each Poison above 10 increases that secondary outbreak's radius by 3%, up to 30% increased radius. Secondary outbreaks consume Poison as normal and deal 15% less damage.Outbreak Poison Consumption Increase III
Relentless ConvergenceShadow Convergence can store up to 2 charges. Each charge creates only 1 Shadow Clone instead of 2, and Shadow Clone strikes deal 15% less damage.Shadow Convergence Damage Increase III
Rending ConvergenceShadow Convergence no longer consumes Bleeding for bonus damage. Instead, the player's strike applies 10 Bleeding to the target. Shadow Clone strikes apply 3 Bleeding each.Shadow Convergence Clone Damage Increase III
Rending Convergence Increase IIncrease the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point.Rending Convergence
Rending Convergence Increase IIIncrease the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point.Rending Convergence Increase I
Rending Convergence Increase IIIIncrease the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point.Rending Convergence Increase II
Rending DaggersOutgoing Shadow Daggers apply 1 additional Bleeding. Returning Shadow Daggers apply 1 additional Bleeding.Shadow Daggers Damage Increase III
Rending Daggers Increase IIncrease the Bleeding applied by Rending Daggers by 1 per point.Rending Daggers
Rending Daggers Increase IIIncrease the Bleeding applied by Rending Daggers by 1 per point.Rending Daggers Increase I
Rending Daggers Increase IIIIncrease the Bleeding applied by Rending Daggers by 1 per point.Rending Daggers Increase II
Rending VanishVanishing Strike applies 2 Bleeding to enemies hit. If Vanishing Strike hits an enemy from behind, it applies 5 Bleeding instead.Vanishing Strike Stealth Duration Increase III
Rending Vanish Increase IIncrease the Bleeding applied by hits from behind by 2, and by all other hits by 1.Rending Vanish
Rending Vanish Increase IIIncrease the Bleeding applied by hits from behind by 2, and by all other hits by 1.Rending Vanish Increase I
Rending Vanish Increase IIIIncrease the Bleeding applied by hits from behind by 2, and by all other hits by 1.Rending Vanish Increase II
Severing ConvergenceShadow Convergence deals 30% increased damage to enemies below 40% Health, but deals 25% less damage to enemies above 40% Health. If the target dies, nearby Shadow Clones last 2 seconds longer.Shadow Convergence Damage Increase II
Shadow Clone DurationIncrease the duration of your Shadow Clones by 2 seconds.Crimson Reaper
Shadow Clone DurationIncrease the duration of your Shadow Clones by 2 seconds.Shadow Clone Duration
Shadow ConvergencePress to cast. Create 2 Shadow Clones at your sides and dash to a target, striking a vital point for Thrust Damage. Consumes Bleeding for 4% bonus damage per stack, up to 10. The clones converge on the target for 25% damage each and remain for 8 seconds.Shadow Clone Duration Increase, Critical Chance vs. Low Health, Critical Damage vs. Echoed
Shadow Convergence Clone Damage Increase IIncrease the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point.Anchored Convergence, Severing Convergence, Phasing Convergence
Shadow Convergence Clone Damage Increase IIIncrease the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point.Shadow Convergence Clone Damage Increase I
Shadow Convergence Clone Damage Increase IIIIncrease the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point.Shadow Convergence Clone Damage Increase II
Shadow Convergence Cooldown Decrease IDecrease the cooldown of Shadow Convergence by 10% per point.Phasing Convergence, Manyfold Convergence, Relentless Convergence
Shadow Convergence Cooldown Decrease IIDecrease the cooldown of Shadow Convergence by 10% per point.Shadow Convergence Cooldown Decrease I
Shadow Convergence Cooldown Decrease IIIDecrease the cooldown of Shadow Convergence by 10% per point.Shadow Convergence Cooldown Decrease II
Shadow Convergence Damage Increase IIncrease the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage.Shadow Convergence
Shadow Convergence Damage Increase IIIncrease the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage.Shadow Convergence Damage Increase I
Shadow Convergence Damage Increase IIIIncrease the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage.Shadow Convergence Damage Increase I
Shadow DaggersPress to cast. Consume a charge and throw a shadow dagger, dealing Thrust Damage to the first enemy hit and applying Bleeding. Nearby Shadow Clones throw with you. Each dagger lands as a ground dagger where it hits or at maximum range; on the final charge, recast within 3 seconds to recall all nearby ground daggers, damaging enemies they pass through and applying additional Bleeding.Attack Speed Increase, Attack Speed Increase, Bleeding Duration Increase
Shadow Daggers Charges Increase IIncrease the number of Shadow Daggers charges by 1 per point.Shadow Daggers
Shadow Daggers Charges Increase IIIncrease the number of Shadow Daggers charges by 1 per point.Shadow Daggers Charges Increase I
Shadow Daggers Charges Increase IIIIncrease the number of Shadow Daggers charges by 1 per point.Shadow Daggers Charges Increase I
Shadow Daggers Cost Decrease IDecrease the Stamina cost of Shadow Daggers by 15% per point.Shadow Daggers Damage Increase I, Shadow Daggers Linger Increase I
Shadow Daggers Damage Increase IIncrease the damage dealt by outgoing and returning Shadow Daggers by 8% per point.Piercing Daggers, Momentous Return
Shadow Daggers Damage Increase IIIncrease the damage dealt by outgoing and returning Shadow Daggers by 8% per point.Shadow Daggers Damage Increase I
Shadow Daggers Damage Increase IIIIncrease the damage dealt by outgoing and returning Shadow Daggers by 8% per point.Shadow Daggers Damage Increase II, Shadow Daggers Cost Decrease I
Shadow Daggers Linger Increase IIncrease the duration that ground shadow daggers remain before disappearing by 1 second per point.Converging Daggers, Fan of Daggers
Shadow Daggers Linger Increase IIIncrease the duration that ground shadow daggers remain before disappearing by 1 second per point.Shadow Daggers Linger Increase I
Shadow Daggers Linger Increase IIIIncrease the duration that ground shadow daggers remain before disappearing by 1 second per point.Shadow Daggers Cost Decrease I, Shadow Daggers Linger Increase II
Shadow InitiateIncrease your Thrust Damage by 6% and your maximum Stamina by 6.Stamina Boost, Thrust Damage Increase
Shadowed SteelAfter using a Shadow Art ability, gain 15% increased Physical Damage for 3 secondsPhysical Damage Increase
Silent RecoveryWhen your Stamina falls below 35%, gain 30% increased Stamina Regeneration for 4 seconds. This effect has a 12-second cooldown.Stamina Regeneration Increase
Spell HasteIncrease your Spell Haste by 2Spell Haste
Spell HasteIncrease your Spell Haste by 6Spell Haste
Spell HasteIncrease your Spell Haste by 2Plague Initiate
Spell HasteIncrease your Spell Haste by 2Spell Haste, Spell Haste, Spell Haste, Spell Haste
Spell HasteIncrease your Spell Haste by 2Spell Haste
Splintering ShardsPlague Shards fires 2 additional shards in a wider spread, but each shard deals 25% less damage.Plague Shards Subsequent Hit Damage Increase III
Stamina BoostIncrease your maximum Stamina by 3.Stamina Boost
Stamina BoostIncrease your maximum Stamina by 6.Stamina Boost
Stamina BoostIncrease your maximum Stamina by 3.Thrust Damage Increase
Stamina BoostIncrease your maximum Stamina by 3.Stamina Boost
Stamina Regeneration IncreaseIncrease your Stamina Regeneration by 3%Stamina Boost
Terminal BloomIf an outbreak kills an enemy, that enemy releases a final Decay explosion at its death location, dealing 50% Outbreak damage to nearby enemies. This final explosion cannot consume Poison or create additional outbreaks.Outbreak Poison Consumption Increase II
Thrust Damage IncreaseIncrease your Thrust Damage by 6%Stamina Boost, Stamina Boost, Stamina Boost
Thrust Damage IncreaseIncrease your Thrust Damage by 3%Thrust Damage Increase
Thrust Damage IncreaseIncrease your Thrust Damage by 9%Thrust Damage Increase
Thrust Damage IncreaseIncrease your Thrust Damage by 3%Thrust Damage Increase
Thrust Damage IncreaseIncrease your Thrust Damage by 3%Thrust Damage Increase
Vanishing RollAfter entering stealth, your next dash during the stealth window does not break stealth. That dash causes nearby Shadow Clones to perform Vanishing Strike toward your dash endpoint. This can only occur once per Vanishing Strike cast. Vanishing Strike deals 20% less damage from both the player and Shadow Clones.Vanishing Strike Backstab Damage Increase III
Vanishing StrikePress to cast. Vanish into stealth for 3 seconds and leave a Shadow Clone behind for 8 seconds. The next attack or spell breaks stealth. Recast to strike in a direction, dealing Thrust Damage with bonus damage from behind. Nearby Shadow Clones mirror your Vanishing Strike, Shadow Daggers, and Shadow Convergence for 25% of your damage.Start
Vanishing Strike Backstab Damage Increase IIncrease the damage dealt by Vanishing Strike when hitting enemies from behind by 8% per point.Dazing Ambush
Vanishing Strike Backstab Damage Increase IIIncrease the damage dealt by Vanishing Strike when hitting enemies from behind by 8% per point.Vanishing Strike Backstab Damage Increase I
Vanishing Strike Backstab Damage Increase IIIIncrease the damage dealt by Vanishing Strike when hitting enemies from behind by 8% per point.Vanishing Strike Backstab Damage Increase II
Vanishing Strike Clone Duration Increase IIncrease the duration of Shadow Clones created by all sources by 1 second.Vanishing Strike Stealth Duration Increase I, Vanishing Strike Cooldown Decrease I
Vanishing Strike Cooldown Decrease IDecrease the cooldown of Vanishing Strike by 10% per point.Flickering Vanish, Vanishing Roll
Vanishing Strike Cooldown Decrease IIDecrease the cooldown of Vanishing Strike by 10% per point.Vanishing Strike Cooldown Decrease I
Vanishing Strike Cooldown Decrease IIIDecrease the cooldown of Vanishing Strike by 10% per point.Vanishing Strike Cooldown Decrease II, Vanishing Strike Clone Duration Increase I
Vanishing Strike Stealth Duration Increase IIncrease the stealth duration of Vanishing Strike by 0.5 seconds per point.Ambush Volley, Flickering Vanish
Vanishing Strike Stealth Duration Increase IIIncrease the stealth duration of Vanishing Strike by 0.5 seconds per point.Vanishing Strike Stealth Duration Increase I
Vanishing Strike Stealth Duration Increase IIIIncrease the stealth duration of Vanishing Strike by 0.5 seconds per point.Vanishing Strike Stealth Duration Increase II, Vanishing Strike Clone Duration Increase I
Vector TransferIf the infected target dies while Contagion is active, Contagion transfers to the nearest enemy within range and refreshes to 50% of its remaining duration. Vector Transfer can occur once per cast.Contagion Damage Increase II
Virulent CastingWhen you critically strike with a spell, gain 15% increased Spell Haste for 3 secondsCritical Strike Chance Increase
Weak Point SenseWhen you critically strike an enemy below 40% Health, your next Shadow Art ability has 20% increased Critical Strike Chance. This effect has a 6-second cooldownCritical Chance vs. below 40% Health

Other trees