Outbreak
Effect
Press to cast. Erupt an enemy in decay, dealing Decay Damage and consuming up to 10 Poison for bonus damage. Enemies with enough Poison chain into their own outbreak.
Damage · Class · Plague Magic
Cost and timing
How to learn it
Skill tree
Upgrades (38)
- Purging Outbreak Increase IIncrease the maximum Poison consumed by 2 per point.
- Inoculated Outbreak Increase IIncrease the maximum Inoculation consumed by 1 per point.
- Envenoming Outbreak Increase IIncrease the Poison applied by Envenoming Outbreak by 1 per point.
- Inoculating Outbreak Increase IIncrease the Inoculation gained when a secondary outbreak occurs by 1 per point.
- Coagulating Outbreak Increase IImprove Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point.
- Harvesting Outbreak Increase IIncrease the maximum Bleeding consumed by 2 per point.
- Purging Outbreak Increase IIIncrease the maximum Poison consumed by 2 per point.
- Inoculated Outbreak Increase IIIncrease the maximum Inoculation consumed by 1 per point.
- Envenoming Outbreak Increase IIIncrease the Poison applied by Envenoming Outbreak by 1 per point.
- Inoculating Outbreak Increase IIIncrease the Inoculation gained when a secondary outbreak occurs by 1 per point.
- Outbreak Poison Consumption Increase IIncrease the maximum Poison consumed by Outbreak by 2 per point.
- Coagulating Outbreak Increase IIImprove Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point.
- Harvesting Outbreak Increase IIIncrease the maximum Bleeding consumed by 2 per point.
- Purging Outbreak Increase IIIIncrease the maximum Poison consumed by 2 per point.
- Inoculated Outbreak Increase IIIIncrease the maximum Inoculation consumed by 1 per point.
- Envenoming Outbreak Increase IIIIncrease the Poison applied by Envenoming Outbreak by 1 per point.
- Inoculating Outbreak Increase IIIIncrease the Inoculation gained when a secondary outbreak occurs by 1 per point.
- Coagulating Outbreak Increase IIIImprove Coagulating Outbreak's Poison-to-Bleeding conversion ratio by 1 step per point.
- Harvesting Outbreak Increase IIIIncrease the maximum Bleeding consumed by 2 per point.
- Outbreak Poison Consumption Increase IIIncrease the maximum Poison consumed by Outbreak by 2 per point.
- Outbreak Poison Consumption Increase IIIIncrease the maximum Poison consumed by Outbreak by 2 per point.
- Outbreak Radius Increase IIncrease the radius of Outbreak and secondary outbreaks by 8% per point.
- Outbreak Cooldown Decrease IDecrease the cooldown of Outbreak by 10% per point.
- Outbreak Radius Increase IIIncrease the radius of Outbreak and secondary outbreaks by 8% per point.
- Outbreak Cooldown Decrease IIDecrease the cooldown of Outbreak by 10% per point.
- Outbreak Radius Increase IIIIncrease the radius of Outbreak and secondary outbreaks by 8% per point.
- Outbreak Cooldown Decrease IIIDecrease the cooldown of Outbreak by 10% per point.
- Coagulating OutbreakWhen Outbreak consumes Poison from an enemy, it converts some of that consumed Poison into Bleeding after the eruption. At base, every 4 Poison consumed applies 1 Bleeding.
- Harvesting OutbreakOutbreak consumes up to 8 Bleeding from enemies that erupt. Each Bleeding consumed restores Stamina and Concentration. Outbreak still consumes Poison as normal.
- Terminal BloomIf an outbreak kills an enemy, that enemy releases a final Decay explosion at its death location, dealing 50% Outbreak damage to nearby enemies. This final explosion cannot consume Poison or create additional outbreaks.
- Plague VectorOutbreak can spread only to the nearest 3 eligible enemies hit by each eruption, but secondary outbreaks deal 15% increased damage.
- Lingering RuptureEach outbreak leaves a diseased rupture at its impact location for 3 seconds, dealing Decay Damage each second to enemies inside it.
- Focused EruptionReduce Outbreak's eruption radius by 40%. The primary target takes 35% increased damage from Outbreak, and secondary outbreaks against the primary target deal 25% increased damage.
- Ravenous CascadeWhen an enemy creates a secondary outbreak with more than 10 Poison, each Poison above 10 increases that secondary outbreak's radius by 3%, up to 30% increased radius. Secondary outbreaks consume Poison as normal and deal 15% less damage.
- Purging OutbreakOutbreak consumes up to 15 Poison from each enemy that erupts. Each Poison consumed increases that enemy's Outbreak damage by 4%.
- Inoculated OutbreakOutbreak consumes up to 5 Inoculation on cast. Each Inoculation consumed increases Outbreak's impact radius by 5% and secondary outbreak damage by 4%.
- Envenoming OutbreakOutbreak applies 3 Poison to enemies damaged by its eruption.
- Inoculating OutbreakWhen an enemy creates a secondary outbreak, gain 2 Inoculation.
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