Shadow Convergence
Effect
Press to cast. Dash to a target and strike, dealing Thrust Damage and consuming Bleeding for bonus damage. Two Shadow Clones converge on the target for 25% damage each.
Damage · Class · Shadow Arts
Cost and timing
How to learn it
Skill tree
Upgrades (30)
- Rending Convergence Increase IIncrease the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point.
- Corrupting Convergence Increase IImprove Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point.
- Harvesting Convergence Increase IIncrease the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point.
- Numbing Convergence Increase IIncrease the maximum Poison consumed by 1 per point.
- Rending Convergence Increase IIIncrease the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point.
- Corrupting Convergence Increase IIImprove Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point.
- Harvesting Convergence Increase IIIncrease the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point.
- Numbing Convergence Increase IIIncrease the maximum Poison consumed by 1 per point.
- Rending Convergence Increase IIIIncrease the Bleeding applied by the player's strike by 2 per point and the clones by 1 per point.
- Corrupting Convergence Increase IIIImprove Corrupting Convergence's Bleeding-to-Poison conversion ratio by 1 step per point.
- Shadow Convergence Damage Increase IIncrease the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage.
- Harvesting Convergence Increase IIIIncrease the maximum Bleeding consumed by the player's Shadow Convergence strike by 2 per point.
- Numbing Convergence Increase IIIIncrease the maximum Poison consumed by 1 per point.
- Shadow Convergence Damage Increase IIIncrease the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage.
- Shadow Convergence Damage Increase IIIIncrease the damage dealt by the player's Shadow Convergence strike by 8% per point. Shadow Clone strikes scale from the player's modified damage.
- Shadow Convergence Clone Damage Increase IIncrease the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point.
- Shadow Convergence Cooldown Decrease IDecrease the cooldown of Shadow Convergence by 10% per point.
- Shadow Convergence Clone Damage Increase IIIncrease the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point.
- Shadow Convergence Cooldown Decrease IIDecrease the cooldown of Shadow Convergence by 10% per point.
- Shadow Convergence Clone Damage Increase IIIIncrease the damage dealt by Shadow Clone Shadow Convergence strikes by 5% of the player's damage per point.
- Shadow Convergence Cooldown Decrease IIIDecrease the cooldown of Shadow Convergence by 10% per point.
- Anchored ConvergenceShadow Convergence no longer moves the player. Instead, nearby Shadow Clones converge on the target while the player remains in place and performs a ranged shadow thrust. Player damage is reduced by 25%, but Shadow Clones deal their normal mirrored damage.
- Severing ConvergenceShadow Convergence deals 30% increased damage to enemies below 40% Health, but deals 25% less damage to enemies above 40% Health. If the target dies, nearby Shadow Clones last 2 seconds longer.
- Phasing ConvergenceAfter Shadow Convergence's dash ends, gain stealth for 3 seconds. This stealth breaks when you attack or cast a spell.
- Manyfold ConvergenceShadow Convergence becomes a rapid sequence of up to 7 strikes against the target and nearby enemies. The player performs the first strike, then nearby Shadow Clones perform the remaining strikes. Shadow Convergence still consumes Bleeding or Poison from each enemy hit based on its selected Effect Milestone Modifier, but each enemy can only have stacks consumed once per cast. Additional strikes against the same enemy deal 50% less damage.
- Relentless ConvergenceShadow Convergence can store up to 2 charges. Each charge creates only 1 Shadow Clone instead of 2, and Shadow Clone strikes deal 15% less damage.
- Rending ConvergenceShadow Convergence no longer consumes Bleeding for bonus damage. Instead, the player's strike applies 10 Bleeding to the target. Shadow Clone strikes apply 3 Bleeding each.
- Corrupting ConvergenceShadow Convergence now deals Decay Damage, and no longer consumes Bleeding for bonus damage. Instead, the player's strike converts Bleeding on the target into Poison. At base, every 4 Bleeding consumed applies 1 Poison, up to 6 Poison per enemy. Shadow Clone strikes do not consume Bleeding, but if a Shadow Clone hits the same target after the player's strike, it applies 1 additional Poison, up to 3 additional Poison per cast.
- Harvesting ConvergenceIf the player's Shadow Convergence strike consumes at least 8 Bleeding from an enemy, that enemy becomes Ruptured for 3 seconds. When Ruptured expires, it bursts, dealing Thrust Damage to nearby enemies equal to 25% of the player's Shadow Convergence damage dealt to the Ruptured target. Each Shadow Clone that hits the Ruptured target with Shadow Convergence increases the Rupture burst damage by 10%, up to 40%.
- Numbing ConvergenceShadow Convergence no longer consumes Bleeding for bonus damage. Instead, it consumes up to 10 Poison from the target. Each Poison consumed increases Stun Damage by 5% and Slows the target by 5% for 3 seconds, up to a maximum Slow of 40%.
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