Minotaur skill tree
261 nodes, the race tree every Minotaur gets. 6 of them unlock a spell. Drag and zoom the tree, hover a node for its effect, click to spend points; the planner shows this tree together with the other two a character gets.
Minotaur
Spent points: 0
Drag to pan, scroll to zoom, click a node to spend a point
Spells this tree unlocks
Every node (261)
| Node | Effect | Needs |
|---|---|---|
| Increase your Armor by 4 | Max Health Increase | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Increase your Attack Speed by 9% | Attack Speed Increase | |
| Increase your Attack Speed by 3% | Minotaur Blood | |
| Increase your Attack Speed by 3% | Attack Speed Increase, Attack Speed Increase, Attack Speed Increase, Attack Speed Increase | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Increase your Attack Speed by 3% | Stun Build-up Increase | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Increase your Attack Speed by 9% | Attack Speed Increase | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Increase your max Concentration by 6. Increase your Blunt Damage by 6% | Blunt Damage Increase, Concentration Boost | |
| Increase the duration of your Bleeding by 1 second. | Max Bleeding Increase | |
| Increase the duration of your Bleeding by 1 second. | Bleeding Duration Increase | |
| Increase the duration of your Bleeding by 2 seconds. | Bleeding Duration Increase | |
| Increase the duration of your Bleeding by 1 second. | Bleeding Duration Increase | |
| On hitting an enemy with 10 or more Bleeding stacks, gain +15% Crit Chance for 5 seconds. | Bleeding Duration Increase | |
| Cornu Charge refunds 35% of its cooldown when hitting a Bleeding enemy. | Cornu Shockwave Size Increase III | |
| Vehement Cleave deals Blunt Damage, but deals 30% less damage. | Vehement Cleave Damage Increase III | |
| Increase your Blunt Damage by 3% | Blunt Damage Increase | |
| Increase your Blunt Damage by 9% | Blunt Damage Increase | |
| Increase your Blunt Damage by 3% | Concentration Boost | |
| Increase your Blunt Damage by 3% | Blunt Damage Increase | |
| Cooldown reduced to 4 seconds, but range is reduced to melee and Boulder Toss deals 20% less damage. | Boulder Toss Cost Reduction III | |
| Press to cast. Hurl a giant boulder at your target location, dealing Blunt Damage and Interrupting all enemies hit. | Bestial Force | |
| Reduce the cooldown of Boulder Toss by 10% per point. | Shattering Boulder, Oil Boulder, Boulder Slam | |
| Reduce the cooldown of Boulder Toss by 10% per point. | Boulder Toss Cooldown Reduction I | |
| Reduce the cooldown of Boulder Toss by 10% per point. | Boulder Toss Cooldown Reduction II | |
| Reduce the Stamina and Concentration cost of Boulder Toss by 10% per point. | Boulder Toss | |
| Reduce the Stamina and Concentration cost of Boulder Toss by 10% per point. | Boulder Toss Cost Reduction I | |
| Reduce the Stamina and Concentration cost of Boulder Toss by 10% per point. | Boulder Toss Cost Reduction II | |
| Increase the Stun Damage dealt by Boulder Toss by 10% per point. | Boulder Toss Cooldown Reduction I | |
| Increase the Stun Damage dealt by Boulder Toss by 10% per point. | Boulder Toss Stun Damage Increase I | |
| Increase the Stun Damage dealt by Boulder Toss by 10% per point. | Boulder Toss Cooldown Reduction III, Boulder Toss Stun Damage Increase II | |
| Increase your Attack Speed by 6%. Increase the maximum Bleeding you can apply by 2. | Attack Speed Increase, Max Bleeding Increase, Max Bleeding Increase, Physical Piercing, Stun Build-up Increase, Attack Damage Increase, Max Bleeding Increase, Strike Damage Increase | |
| Cornu Charge deals 50% extra damage to Stunned targets. | Cornu Shockwave Size Increase III | |
| Increase your max Concentration by 9. | Stamina Boost, Concentration Boost, Stamina Boost | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your Concentration gain on hit by 2. | Max Concentration Increase | |
| Increase the Stun Damage of Tyrant Quake by 60% but reduce the damage by 30% | Tyrant Quake Damage Increase III | |
| Press to cast. Charge in the target direction, dealing Blunt Damage to the first monster hit and releasing a shockwave that damages and Interrupts nearby enemies. Damage increases with distance travelled. | Start | |
| Reduce the Stamina cost of Cornu Charge by 10% per point. | Bloodscent Charge | |
| Reduce the Stamina cost of Cornu Charge by 10% per point. | Cornu Charge Cost Reduction I | |
| Reduce the Stamina cost of Cornu Charge by 10% per point. | Cornu Charge Cost Reduction II | |
| Increase Cornu Charge's maximum travel distance by 5% per point. | Charge Stun Amplification | |
| Increase Cornu Charge's maximum travel distance by 5% per point. | Cornu Charge Range Increase I | |
| Increase Cornu Charge's maximum travel distance by 5% per point. | Cornu Charge Range Increase II | |
| Cornu Charge now deals damage in a larger area on impact. | Minotaur Blood | |
| Increase the damage radius of Cornu Shockwave by 10% per point. | Cornu Shockwave | |
| Increase the damage radius of Cornu Shockwave by 10% per point. | Cornu Shockwave Size Increase I | |
| Increase the damage radius of Cornu Shockwave by 10% per point. | Cornu Shockwave Size Increase II | |
| Increase your Critical Damage by 6% | Earth Shattering Might | |
| Increase your Critical Damage by 18% | Critical Damage Increase | |
| Increase your Critical Chance by 2% | Xwin's Might | |
| Increase your Critical Chance by 4% | Critical Strike Chance Increase | |
| Increase your damage against Full Health enemies by 5%. | Earth Speaker's Voice | |
| Increase your damage against Full Health enemies by 5%. | Damage vs. Full Health | |
| Increase your damage against Full Health enemies by 5%. | Damage vs. Full Health | |
| Increase your damage against Full Health enemies by 5%. | Damage vs. Full Health | |
| Increase your damage against Stunned enemies by 4%. | Earth Speaker's Voice | |
| Increase your damage against Stunned enemies by 4%. | Damage vs. Stunned | |
| Increase your damage against Stunned enemies by 4%. | Damage vs. Stunned | |
| Increase your damage against Stunned enemies by 4%. | Damage vs. Stunned | |
| Shockwaves now Slow enemies hit by 50%. | Seismic Stampede Damage Increase II | |
| Successful Retaliation grants you 15% Attack Speed for 6 seconds. | Movement Speed Increase | |
| Increase your damage against Stunned enemies by 8%. Increase your damage against Full Health enemies by 10%. | Damage vs. Stunned, Damage vs. Full Health, Critical Damage vs. Stunned, Max Concentration Increase, Critical Damage vs. Chilled, Critical Chance vs. Burning, Decay Damage Increase, Critical Damage vs. Stunned | |
| Increase Stun Build-up by 10% Increase your Spell Haste by 4. | Stun Build-up Increase, Spell Haste, Attack Damage Increase, Blunt Damage Increase, Blunt Damage Increase, Rage Duration Increase, Stun Build-up Increase, Spell Haste Increase | |
| Boulder Toss grants 5 Rage if it hits at least 1 enemy. | Boulder Toss Stun Damage Increase III | |
| Increase the Rage gained by Enraging Boulder by 2 per point. | Enraging Boulder | |
| Increase the Rage gained by Enraging Boulder by 2 per point. | Enraging Boulder Increase I | |
| Increase the Rage gained by Enraging Boulder by 2 per point. | Enraging Boulder Increase II | |
| Cornu Charge grants 5 Rage when hitting an enemy. | Cornu Charge Range Increase III | |
| Enraging Charge grants an additional 1 Rage per point. | Enraging Charge | |
| Enraging Charge grants an additional 1 Rage per point. | Enraging Charge Increase I | |
| Enraging Charge grants an additional 1 Rage per point. | Enraging Charge Increase II | |
| Vehement Cleave no longer spends Rage. Instead, it grants 2 Rage for each enemy hit, plus 2 additional Rage if released at full charge. | Vehement Cleave Charge Speed Increase III | |
| Increase the Rage gained by Enraging Cleave by 1 per point. | Enraging Cleave | |
| Increase the Rage gained by Enraging Cleave by 1 per point. | Enraging Cleave Increase I | |
| Increase the Rage gained by Enraging Cleave by 1 per point. | Enraging Cleave Increase II | |
| Tyrant Quake no longer spends Rage. Instead, it grants 2 Rage for each enemy hit. | Tyrant Quake Cost Reduction II | |
| Increase the Rage gained by Enraging Quake by 1 per point. | Enraging Quake | |
| Increase the Rage gained by Enraging Quake by 1 per point. | Enraging Quake Increase I | |
| Increase the Rage gained by Enraging Quake by 1 per point. | Enraging Quake Increase II | |
| Successful Retaliation grants you 5 Rage. | Armor Increase | |
| Seismic Stampede grants 2 Rage for each enemy hit per shockwave. | Seismic Stampede Cooldown Reduction III, Seismic Stampede Stun Build-up Increase III | |
| Increase the Rage gained by Enraging Stampede by 1 per point. | Enraging Stampede | |
| Increase the Rage gained by Enraging Stampede by 1 per point. | Enraging Stampede Increase I | |
| Increase the Rage gained by Enraging Stampede by 1 per point. | Enraging Stampede Increase II | |
| Vortex grants 2 Rage for each enemy hit. | Vortex Cooldown Reduction III | |
| Increase the Rage gained by Enraging Vortex by 1 per point. | Enraging Vortex | |
| Increase the Rage gained by Enraging Vortex by 1 per point. | Enraging Vortex Increase I | |
| Increase the Rage gained by Enraging Vortex by 1 per point. | Enraging Vortex Increase II | |
| Vehement Cleave deals 30% more damage to enemies below 40% Health, but 30% less to enemies above 60% | Vehement Cleave Damage Increase III | |
| Increase Seismic Stampede's radius by 30%, but reduce its damage per pulse by 20% | Seismic Stampede Damage Increase III | |
| Increase the max charge time and potential damage of Tyrant Quake by 50%. | Tyrant Quake Damage Increase III | |
| Reduce Seismic Stampede's radius by 35%, but increase its damage by 15%. | Seismic Stampede Damage Increase III | |
| Cornu Charge consumes Bleeding on the enemy hit to gain 5% additional Stun Build-up per Bleeding stack consumed, up to 50%. | Cornu Charge Cost Reduction III | |
| Increase the Stun Build-up gained per Bleeding consumed by 2% per point and the maximum Stun Build-up increase by 6% per point. | Harvesting Charge | |
| Increase the Stun Build-up gained per Bleeding consumed by 2% per point and the maximum Stun Build-up increase by 6% per point. | Harvesting Charge Increase I | |
| Increase the Stun Build-up gained per Bleeding consumed by 2% per point and the maximum Stun Build-up increase by 6% per point. | Harvesting Charge Increase II | |
| Vehement Cleave consumes Bleeding on enemies hit to deal 5% more damage per Bleeding consumed, up to a 50% increase. | Vehement Cleave Cooldown Reduction III | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Cleave | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Cleave Increase I | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Cleave Increase II | |
| Tyrant Quake consumes Bleeding on enemies hit to deal 5% more damage per Bleeding consumed, up to a maximum of 50%. | Tyrant Quake Cooldown Reduction II | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Quake | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Quake Increase I | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Quake Increase II | |
| Seismic Stampede consumes Bleeding on enemies hit to deal 5% more damage per Bleeding consumed, up to a maximum of 50% | Seismic Stampede Stun Build-up Increase III | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Stampede | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Stampede Increase I | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Stampede Increase II | |
| Vortex no longer applies Bleeding. Instead, it consumes Bleeding on enemies hit to deal 5% more damage per Bleeding consumed, up to a 50% increase. | Vortex Bleeding Increase III | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Vortex | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Vortex Increase I | |
| Increase the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point. | Harvesting Vortex Increase II | |
| Increase your maximum Health by 15. | Health Boost, Health Boost, Health Boost | |
| Increase your maximum Health by 8. | Health Boost | |
| Increase your maximum Health by 8. | Health Boost | |
| Increase your damage vs. Bleeding enemies by 6% | Bovine Fervour | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Retaliation sucks enemies in instead of pushing them away | Physical Damage Increase | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 3. | Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Minotaur Blood | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase, Max Bleeding Increase, Max Bleeding Increase, Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your max Concentration by 9. | Max Concentration Increase | |
| Increase your max Health by 3% | Health Boost | |
| Increase your max Health by 9% | Max Health Increase | |
| Increase the maximum Rage you can hold by 1. | Bovine Fervour | |
| Increase the maximum Rage you can hold by 1. | Max Rage Increase | |
| Increase the maximum Rage you can hold by 1. | Max Rage Increase | |
| Increase the maximum Rage you can hold by 1. | Max Rage Increase | |
| Increase your maximum Health by 15. Increase your Strike Damage by 6% | Health Boost, Strike Damage Increase | |
| Increase your Movement Speed by 2% | Attack Speed Increase | |
| Increase your Movement Speed by 2% | Movement Speed Increase | |
| Increase your Movement Speed by 4% | Movement Speed Increase | |
| Increase your Movement Speed by 2% | Movement Speed Increase | |
| Your Boulder Toss leaves an oil pool behind. | Boulder Toss Cost Reduction III | |
| Increase all Physical Damage by 3% | Strike Damage Increase | |
| Increase all Physical Damage by 3% | Blunt Damage Increase | |
| Increase the duration of your Rage by 1 second. | Xwin's Might | |
| Increase the duration of your Rage by 2 seconds. | Rage Duration Increase | |
| Increase the duration of your Rage by 1 second. | Earth Shattering Might | |
| Increase the duration of your Rage by 2 seconds. | Rage Duration Increase | |
| When Stunning an enemy, gain 2 Rage. | Attack Speed Increase | |
| Boulder Toss spends Rage to increase its Stun Build-up by 3% per Rage spent, up to 30%. | Boulder Toss Stun Damage Increase III | |
| Increase the additional Stun Build-up of Raging Boulder by 1% per point and the maximum by 3%. | Raging Boulder | |
| Increase the additional Stun Build-up of Raging Boulder by 1% per point and the maximum by 3%. | Raging Boulder Increase I | |
| Increase the additional Stun Build-up of Raging Boulder by 1% per point and the maximum by 3%. | Raging Boulder Increase II | |
| Cornu Charge spends Rage to deal 5% more damage per stack of Rage, up to a 50% increase. | Cornu Charge Range Increase III | |
| Increase Raging Charge's damage per stack spent by 2% per point, up to a maximum of +8%. | Raging Charge | |
| Increase Raging Charge's damage per stack spent by 2% per point, up to a maximum of +8%. | Raging Charge Increase I | |
| Increase Raging Charge's damage per stack spent by 2% per point, up to a maximum of +8%. | Raging Charge Increase II | |
| Vehement Cleave ignores 4% of enemy Armor per Rage spent, up to 40% | Vehement Cleave Charge Speed Increase III | |
| Increase the armor penetration of Raging Cleave by 2% per Rage spent per point. | Raging Cleave | |
| Increase the armor penetration of Raging Cleave by 2% per Rage spent per point. | Raging Cleave Increase I | |
| Increase the armor penetration of Raging Cleave by 2% per Rage spent per point. | Raging Cleave Increase II | |
| Tyrant Quake ignores 4% of enemy Armor per Rage spent, up to 40%. | Tyrant Quake Cost Reduction II | |
| Increase the armor penetration of Raging Quake by 2% per Rage spent and the maximum by 4%. | Raging Quake | |
| Increase the armor penetration of Raging Quake by 2% per Rage spent and the maximum by 4%. | Raging Quake Increase I | |
| Increase the armor penetration of Raging Quake by 2% per Rage spent and the maximum by 4%. | Raging Quake Increase II | |
| Seismic Stampede spends Rage to increase its Stun Build-up by 3% per Rage spent, up to 30% | Seismic Stampede Cooldown Reduction III | |
| Increase the additional and maximum Stun Build-up of Raging Stampede by 1% per point. | Raging Stampede | |
| Increase the additional and maximum Stun Build-up of Raging Stampede by 1% per point. | Raging Stampede Increase I | |
| Increase the additional and maximum Stun Build-up of Raging Stampede by 1% per point. | Raging Stampede Increase II | |
| Vortex spends Rage to increase its hit radius by 4% per stack of Rage spent, up to a 40% increase. | Vortex Cooldown Reduction III, Vortex Bleeding Increase III | |
| Increase the radius gained per stack spent and max increase of Raging Vortex by 2% per point. | Raging Vortex | |
| Increase the radius gained per stack spent and max increase of Raging Vortex by 2% per point. | Raging Vortex Increase I | |
| Increase the radius gained per stack spent and max increase of Raging Vortex by 2% per point. | Raging Vortex Increase II | |
| Reduce the charge up time of Tyrant Quake by 60%, but reduce the damage by 25% | Tyrant Quake Damage Increase II | |
| Your Stamina regen increases by 2% per stack of Rage. | Stamina Regeneration Increase | |
| Minotaur third attack restores 20% of the player's maximum Stamina if it hits an enemy | Physical Damage Increase | |
| Increase your concentration regeneration on hit by 2% per Rage. | Concentration on Hit | |
| Seismic Stampede no longer requires channeling. Instead, it automatically releases its shockwaves after being cast, but stays in place. | Seismic Stampede Damage Increase II | |
| Cornu Charge applies 3 Bleeding to the enemy hit and an additional 2 if near max distance. | Cornu Charge Cost Reduction III | |
| Increase the Bleeding applied by Rending Charge by 1 or 2 if near max distance. | Rending Charge | |
| Increase the Bleeding applied by Rending Charge by 1 or 2 if near max distance. | Rending Charge Increase I | |
| Increase the Bleeding applied by Rending Charge by 1 or 2 if near max distance. | Rending Charge Increase II | |
| Vehement Cleave applies 1 Bleeding to all enemies hit for every 3 Rage spent. | Vehement Cleave Cooldown Reduction III | |
| Increase the Bleeding applied per 3 Rage spent by 1 per point. | Rending Cleave | |
| Increase the Bleeding applied per 3 Rage spent by 1 per point. | Rending Cleave Increase I | |
| Increase the Bleeding applied per 3 Rage spent by 1 per point. | Rending Cleave Increase II | |
| Each pillar of Tyrant Quake applies 1 Bleeding for every 3 Rage spent on cast. | Tyrant Quake Cooldown Reduction II | |
| Increase the Bleeding per pillar applied by Rending Quake by 1 per point. | Rending Quake | |
| Increase the Bleeding per pillar applied by Rending Quake by 1 per point. | Rending Quake Increase I | |
| Increase the Bleeding per pillar applied by Rending Quake by 1 per point. | Rending Quake Increase II | |
| If Vehement Cleave hits at least one enemy at high charge, release a second weaker slash after a short delay that deals 50% damage. Vehement Cleave's initial hit deals 20% less damage. | Vehement Cleave Damage Increase III | |
| Vortex may be cast again within a short window. The damage of the second cast is reduced by 50%. | Vortex Damage Increase III | |
| Tyrant Quake's shockwaves pull enemies toward you and its direction is reversed. | Tyrant Quake Damage Increase II | |
| Hold to channel. Send expanding shockwaves through the ground, dealing Blunt Damage each second to enemies within the radius. While channelling, gain 50% increased Armor and Resistance. | Blunt Damage Increase, Rage Duration Increase, Spell Haste Increase | |
| Reduce the cooldown of Seismic Stampede by 10% per point. | Dazing Stampede, Remote Stampede | |
| Reduce the cooldown of Seismic Stampede by 10% per point. | Seismic Stampede Cooldown Reduction I | |
| Reduce the cooldown of Seismic Stampede by 10% per point. | Seismic Stampede Cooldown Reduction II | |
| Increase the damage of Seismic Stampede by 8% per point. | Seismic Stampede | |
| Increase the damage of Seismic Stampede by 8% per point. | Seismic Stampede Damage Increase I | |
| Increase the damage of Seismic Stampede by 8% per point. | Seismic Stampede Damage Increase I | |
| Increase the Stun Build-up of Seismic Stampede by 10% per point. | Expansive Stampede, Focused Stampede | |
| Increase the Stun Build-up of Seismic Stampede by 10% per point. | Seismic Stampede Stun Build-up Increase I | |
| Increase the Stun Build-up of Seismic Stampede by 10% per point. | Seismic Stampede Stun Build-up Increase II | |
| The boulder shatters on impact, spreading additional damaging fragments. | Boulder Toss Cost Reduction III | |
| Increase your Spell Haste by 2 | Spell Haste | |
| Increase your Spell Haste by 6 | Spell Haste | |
| Increase your Spell Haste by 2 | Bestial Force | |
| Increase your Spell Haste by 2 | Spell Haste, Spell Haste, Spell Haste, Spell Haste | |
| Increase your Spell Haste by 2 | Spell Haste | |
| Increase the radius of Vortex by 30%, but it no longer dashes | Vortex Damage Increase III | |
| Increase your Stamina Regeneration by 3% | Spell Haste | |
| Increase your Stamina Regeneration by 3% | Stamina Regeneration Increase | |
| Increase your Stamina Regeneration by 9% | Stamina Regeneration Increase | |
| Increase your Stamina Regeneration by 3% | Stamina Regeneration Increase | |
| Increase your Strike Damage by 3% | Strike Damage Increase | |
| Increase your Strike Damage by 9% | Strike Damage Increase | |
| Increase your Strike Damage by 3% | Health Boost | |
| Increase your Strike Damage by 3% | Strike Damage Increase | |
| Increase Stun Build-up by 5% | Stun Build-up Increase | |
| Increase Stun Build-up by 15% | Stun Build-up Increase | |
| Increase Stun Build-up by 5% | Bestial Force | |
| Increase Stun Build-up by 5% | Stun Build-up Increase, Stun Build-up Increase, Stun Build-up Increase, Stun Build-up Increase | |
| Increase Stun Build-up by 5% | Stun Build-up Increase | |
| Vortex no longer dashes. You can move while spinning, and the effect persists for 4 seconds. | Vortex Damage Increase III | |
| Increase the duration of Twister by 0.5 seconds per point. | Twister | |
| Increase the duration of Twister by 0.5 seconds per point. | Twister Duration Increase I | |
| Increase the duration of Twister by 0.5 seconds per point. | Twister Duration Increase II | |
| Hold to charge. Release to send consecutive shocks through the ground, each dealing Blunt Damage with increased Stun Build-up. Spends up to 10 Rage on cast, increasing each shock's Stun Build-up by 3% per Rage spent. | Critical Damage vs. Stunned, Critical Damage vs. Chilled, Decay Damage Increase | |
| Reduce the cooldown of Tyrant Quake by 10% per point. | Concussive Quake, Focused Quake | |
| Reduce the cooldown of Tyrant Quake by 10% per point. | Tyrant Quake Damage Increase IV | |
| Reduce the Stamina and Concentration cost of Tyrant Quake by 6% per point. | Reverse Quake, Rapid Quake | |
| Reduce the Stamina and Concentration cost of Tyrant Quake by 6% per point. | Tyrant Quake Damage Increase IV | |
| Increase the damage of Tyrant Quake by 8% per point. | Tyrant Quake | |
| Increase the damage of Tyrant Quake by 8% per point. | Tyrant Quake Damage Increase I | |
| Increase the damage of Tyrant Quake by 8% per point. | Tyrant Quake Damage Increase I | |
| Increase the damage of Tyrant Quake by 8% per point. | Tyrant Quake Cost Reduction I, Tyrant Quake Cooldown Reduction I | |
| Hold to charge. Release to unleash a frontal slash that grows with charge time, dealing Strike Damage and pushing enemies back. Spends up to 10 Rage to increase damage, with greater benefit at higher charge. Interrupts enemies hit. | Critical Damage vs. Stunned, Critical Chance vs. Burning, Rage Duration Increase | |
| Increase the speed that Vehement Cleave charges by 10% per point. | Executing Cleave, Blunt Cleave | |
| Increase the speed that Vehement Cleave charges by 10% per point. | Vehement Cleave Charge Speed Increase I | |
| Increase the speed that Vehement Cleave charges by 10% per point. | Vehement Cleave Charge Speed Increase II | |
| Reduce the cooldown of Vehement Cleave by 10% per point. | Blunt Cleave, Repeating Cleave | |
| Reduce the cooldown of Vehement Cleave by 10% per point. | Vehement Cleave Cooldown Reduction I | |
| Reduce the cooldown of Vehement Cleave by 10% per point. | Vehement Cleave Cooldown Reduction II | |
| Increase Vehement Cleave's damage by 8% per point. | Vehement Cleave | |
| Increase Vehement Cleave's damage by 8% per point. | Vehement Cleave Damage Increase I | |
| Increase Vehement Cleave's damage by 8% per point. | Vehement Cleave Damage Increase II | |
| Press to cast. Spin toward your target, dealing Strike Damage and applying Bleeding to all enemies in your path. | Max Bleeding Increase, Stun Build-up Increase, Max Bleeding Increase | |
| Increase the Bleeding applied by Vortex by 1 per point. | Stable Vortex, Twister | |
| Increase the Bleeding applied by Vortex by 1 per point. | Vortex Bleeding Increase I | |
| Increase the Bleeding applied by Vortex by 1 per point. | Vortex Bleeding Increase II | |
| Reduce the cooldown of Vortex by 10% per point. | Repeating Vortex, Stable Vortex | |
| Reduce the cooldown of Vortex by 10% per point. | Vortex Cooldown Reduction I | |
| Reduce the cooldown of Vortex by 10% per point. | Vortex Cooldown Reduction II | |
| Increase Vortex's damage by 8% per point. | Vortex | |
| Increase Vortex's damage by 8% per point. | Vortex Damage Increase I | |
| Increase Vortex's damage by 8% per point. | Vortex Damage Increase II | |
| Increase Vortex's travel distance by 7% per point. | Repeating Vortex | |
| Increase Vortex's travel distance by 7% per point. | Vortex Range Increase I | |
| Increase Vortex's travel distance by 7% per point. | Vortex Range Increase II | |
| Increase your damage vs. Bleeding enemies by 12%. Increase the maximum Rage you can hold by 2. | Max Rage Increase, Increased Damage vs. Bleeding, Critical Chance vs. Bleeding, Critical Damage vs. Stunned, Critical Damage vs. Stunned, Critical Chance vs. Burning, Poison Duration Increase, Rage Duration Increase |
