Human skill tree
302 nodes, the race tree every Human gets. 6 of them unlock a spell. Drag and zoom the tree, hover a node for its effect, click to spend points; the planner shows this tree together with the other two a character gets.
Human
Spent points: 0
Drag to pan, scroll to zoom, click a node to spend a point
Spells this tree unlocks
Every node (302)
| Node | Effect | Needs |
|---|---|---|
| Increase your Attack Speed by 6% Increase your Spell Haste by 4. | Attack Speed Increase, Spell Haste, Stun Build-up Increase, Physical Damage Increase, Physical Damage Increase, Burning Damage Increase, Bleeding Duration Increase, Strike Damage Increase | |
| Press to cast. Take aim, then fire a piercing arrow that passes through enemies, dealing Thrust Damage. | Tactical Precision | |
| Reduce the cooldown of Aimed Shot by 10% per point. | Surprising Shot, Long Shot | |
| Reduce the cooldown of Aimed Shot by 10% per point. | Aimed Shot Cooldown Reduction I | |
| Reduce the cooldown of Aimed Shot by 10% per point. | Aimed Shot Cooldown Reduction II | |
| Reduce the Stamina and Concentration cost of Aimed Shot by 10% per point. | Broadhead Shot, Surprising Shot | |
| Reduce the Stamina and Concentration cost of Aimed Shot by 10% per point. | Aimed Shot Cost Reduction I | |
| Reduce the Stamina and Concentration cost of Aimed Shot by 10% per point. | Aimed Shot Cost Reduction II | |
| Increase the damage dealt by Aimed Shot by 8% per point. | Aimed Shot | |
| Increase the damage dealt by Aimed Shot by 8% per point. | Aimed Shot Damage Increase I | |
| Increase the damage dealt by Aimed Shot by 8% per point. | Aimed Shot Damage Increase II | |
| Increase your damage against enemies below 40% Health by 10%. Increase your Physical Piercing by 4. | Physical Piercing, Damage % vs. below 40% Health, Physical Damage Increase, Critical Damage vs. Stunned, Critical Damage vs. Chilled, Fire Damage Increase, Critical Chance vs. Bleeding, Damage vs. Low Health | |
| Energy now increases Max Concentration by 5 | Concentration on Hit | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Increase your Attack Speed by 9% | Attack Speed Increase | |
| Increase your Attack Speed by 3% | Human Endurance | |
| Increase your Attack Speed by 3% | Attack Speed Increase, Attack Speed Increase, Attack Speed Increase, Attack Speed Increase | |
| Increase your Attack Speed by 3% | Attack Speed Increase | |
| Hail of Arrows is no longer a channel and has an 8 second Cooldown. Press to cast and call down arrows to strike up to 6 enemies. | Hail Of Arrows Rate Of Fire Increase III | |
| Press to cast. Unleash a flurry of 5 strikes, each dealing Strike Damage and applying Bleeding. | Stun Build-up Increase, Physical Damage Increase, Bleeding Duration Increase | |
| Reduce the cooldown of Blade Dance by 10% per point. | Rebounding Dance, Shredding Dance | |
| Reduce the cooldown of Blade Dance by 10% per point. | Blade Dance Cooldown Reduction I | |
| Reduce the cooldown of Blade Dance by 10% per point. | Blade Dance Cooldown Reduction II, Blade Dance Cost Reduction I | |
| Decrease the Stamina cost of Blade Dance by 10% per point. | Blade Dance Cooldown Reduction I, Blade Dance Damage Increase I | |
| Increase the damage dealt by Blade Dance by 8%. | Sweeping Dance, Thrusting Dance | |
| Increase the damage dealt by Blade Dance by 8%. | Blade Dance Damage Increase I | |
| Increase the damage dealt by Blade Dance by 8%. | Blade Dance Cost Reduction I, Blade Dance Damage Increase II | |
| Increase the number of strikes during Blade Dance by 1. Extra strikes land in a rapid flurry at the end of the dance. | Blade Dance | |
| Increase the number of strikes during Blade Dance by 1. Extra strikes land in a rapid flurry at the end of the dance. | Blade Dance Extra Strikes I | |
| Increase the number of strikes during Blade Dance by 1. Extra strikes land in a rapid flurry at the end of the dance. | Blade Dance Extra Strikes I | |
| Weapon Swap only performs sword swap. You cannot use your crossbow. | Weapon Swap Strike Damage Increase III | |
| Increase the Damage of your Bleeding by 20% | Max Bleeding Increase | |
| Increase the Damage of your Bleeding by 20% | Bleeding Damage Increase | |
| Increase the Damage of your Bleeding by 60% | Bleeding Damage Increase | |
| Increase the Damage of your Bleeding by 20% | Bleeding Damage Increase | |
| Increase the duration of your Bleeding by 1 second. | Conditioned Exploitation | |
| Increase the duration of your Bleeding by 2 seconds. | Bleeding Duration Increase | |
| Aimed Shot no longer passes through enemies. Instead, it pushes enemies back to maximum range. | Aimed Shot Damage Increase III | |
| When Hunter's Trap is triggered, it arms a second smaller trap nearby after a short delay. The second trap deals 40% damage and cannot create Poison Mist. | Hunter's Trap Damage Increase II | |
| Each strike of Blade Dance consumes 1 Poison on the target to apply 2 additional Bleeding. | Blade Dance Cooldown Reduction III | |
| Increase the additional Bleeding applied by Coagulating Dance by 1 per point. | Coagulating Dance | |
| Increase the additional Bleeding applied by Coagulating Dance by 1 per point. | Coagulating Dance Increase I | |
| Increase the additional Bleeding applied by Coagulating Dance by 1 per point. | Coagulating Dance Increase II | |
| Increase your max Concentration by 6. | Concentration Boost, Concentration Boost, Stamina Boost | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your max Concentration by 9. | Concentration Boost | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your max Concentration by 3. | Concentration Boost | |
| Increase your Concentration gain on hit by 2. | Concentration Boost | |
| Increase your damage vs. Poisoned enemies by 12% Increase your damage vs. Bleeding enemies by 12% | Increased Damage vs. Poison, Increased Damage vs. Bleeding, Critical Chance vs. Bleeding, Critical Chance vs. Poison, Thrust Damage Increase, Max Burning Increase, Damage vs. Poisoned, Bleeding Damage Increase | |
| Wave Strike becomes a channel spell that sends out continuous waves, each dealing 40% damage. Each wave can consume only 1 Bleeding or Poison stack. Wave Strike's base cooldown becomes 3 seconds. | Wave Strike Damage Increase III | |
| Aimed Shot consumes up to 10 Bleeding on enemies hit and applies 1 Poison per Bleeding consumed. | Aimed Shot Cost Reduction III | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Arrow by 2 per point. | Corrupting Arrow | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Arrow by 2 per point. | Corrupting Arrow Increase I | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Arrow by 2 per point. | Corrupting Arrow Increase II | |
| Each pulse of Hail Of Arrows consumes up to 3 Bleeding on enemies hit and applies 1 Poison per Bleeding consumed. | Hail Of Arrows Status Increase III | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Hail by 1 per point. | Corrupting Hail | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Hail by 1 per point. | Corrupting Hail Increase I | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Hail by 1 per point. | Corrupting Hail Increase II | |
| Hunter's Trap consumes up to 10 Bleeding on the triggered enemy and applies 1 Poison per Bleeding consumed before dealing damage. | Hunter's Trap Cooldown Reduction III | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point. | Corrupting Trap | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point. | Corrupting Trap Increase I | |
| Increase the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point. | Corrupting Trap Increase II | |
| Wave Strike consumes Bleeding on enemies hit to apply Poison instead of gaining bonus damage. Apply 1 Poison per Bleeding consumed, up to 10. | Wave Strike Cooldown Reduction III | |
| Increase the maximum Poison applied by Corrupting Wave by 2 per point. | Corrupting Wave | |
| Increase the maximum Poison applied by Corrupting Wave by 2 per point. | Corrupting Wave Increase I | |
| Increase the maximum Poison applied by Corrupting Wave by 2 per point. | Corrupting Wave Increase II | |
| After a successful Parry, your next Ranged Final Attack deals 30% increased damage. Lasts 6 seconds. | Physical Damage Increase | |
| Increase your Critical Damage by 6% | Attack Speed Increase | |
| Increase your Critical Damage by 6% | Critical Damage Increase | |
| Increase your Critical Damage by 18% | Critical Damage Increase | |
| Increase your Critical Damage by 6% | Critical Damage Increase | |
| Increase your Critical Damage by 6% | Ambidextrous Precision | |
| Increase your Critical Damage by 18% | Critical Damage Increase | |
| Increase your Critical Chance by 2% | Ambidextrous Precision | |
| Increase your Critical Chance by 4% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Spell Haste | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 4% | Critical Strike Chance Increase | |
| Increase your Critical Chance by 2% | Critical Strike Chance Increase | |
| Weapon Swap only performs crossbow swap. You cannot use your sword. | Weapon Swap Thrust Damage Increase III | |
| Increase your damage against enemies below 40% Health by 5%. | Adaptive Swiftness | |
| Increase your damage against enemies below 40% Health by 5%. | Damage % vs. below 40% Health | |
| Increase your damage against enemies below 40% Health by 5%. | Damage % vs. below 40% Health | |
| Increase your damage against enemies below 40% Health by 5%. | Damage % vs. below 40% Health | |
| Aimed Shot applies 4 Poison to enemies hit. If Aimed Shot hits more than one enemy, enemies after the first receive 2 Poison instead. | Aimed Shot Cooldown Reduction III | |
| Increase the Poison applied by Envenoming Arrow by 1 per point. This affects both the first enemy hit and enemies after the first. | Envenoming Arrow | |
| Increase the Poison applied by Envenoming Arrow by 1 per point. This affects both the first enemy hit and enemies after the first. | Envenoming Arrow Increase I | |
| Increase the Poison applied by Envenoming Arrow by 1 per point. This affects both the first enemy hit and enemies after the first. | Envenoming Arrow Increase II | |
| Each strike of Blade Dance also applies 1 Poison to the target. | Blade Dance Damage Increase III | |
| Increase the Poison applied by Envenoming Dance by 1 per strike per point. | Envenoming Dance | |
| Increase the Poison applied by Envenoming Dance by 1 per strike per point. | Envenoming Dance Increase I | |
| Increase the Poison applied by Envenoming Dance by 1 per strike per point. | Envenoming Dance Increase II | |
| Crossbow swap applies 3 Poison with each shot. Sword swap applies 3 Poison to enemies hit that are already Bleeding. | Weapon Swap Cost Reduction III | |
| Increase the Poison applied by Crossbow Swap shots and by Sword Swap to Bleeding enemies by 1 per point. | Envenoming Swap | |
| Increase the Poison applied by Crossbow Swap shots and by Sword Swap to Bleeding enemies by 1 per point. | Envenoming Swap Increase I | |
| Increase the Poison applied by Crossbow Swap shots and by Sword Swap to Bleeding enemies by 1 per point. | Envenoming Swap Increase II | |
| Your crossbow swap unleashes a fan of bolts, each dealing Thrust Damage at 30% of the original damage. | Weapon Swap Cooldown Reduction III | |
| After a full charge, Wave Strike can be recast for a short duration. The recast deals reduced damage and cannot consume Bleeding or Poison. | Wave Strike Damage Increase II | |
| Hold to channel. Every 1 second, arrows strike the target area, dealing Thrust Damage to all enemies inside and applying 2 Poison. | Poison Duration Increase, Movement Speed Increase, Max Bleeding Increase | |
| Increase the damage dealt by Hail Of Arrows by 8% per point. | Barrage of Arrows, Oil Pool | |
| Increase the damage dealt by Hail Of Arrows by 8% per point. | Hail Of Arrows Damage Increase I | |
| Increase the damage dealt by Hail Of Arrows by 8% per point. | Hail Of Arrows Damage Increase II | |
| Increase the rate of fire of Hail Of Arrows by 12% per point. | Hail Of Arrows | |
| Increase the rate of fire of Hail Of Arrows by 12% per point. | Hail Of Arrows Rate Of Fire Increase I | |
| Increase the rate of fire of Hail Of Arrows by 12% per point. | Hail Of Arrows Rate Of Fire Increase I | |
| Increase the Poison applied by Hail Of Arrows by 1 per point. | Poison Pool, Pinning Hail | |
| Increase the Poison applied by Hail Of Arrows by 1 per point. | Hail Of Arrows Status Increase I | |
| Increase the Poison applied by Hail Of Arrows by 1 per point. | Hail Of Arrows Status Increase II | |
| Hunter's Trap's range is decreased to melee and its damage and Stun Build-up are increased by 15% | Hunter's Trap Damage Increase II | |
| Each strike of Blade Dance consumes Bleeding stacks on the target to deal 8% increased damage per stack, up to 40% per strike. Blade Dance no longer applies Bleeding. | Blade Dance Cooldown Reduction III | |
| Increase the maximum damage bonus of Harvesting Dance by 8% per point. | Harvesting Dance | |
| Increase the maximum damage bonus of Harvesting Dance by 8% per point. | Harvesting Dance Damage Increase I | |
| Increase the maximum damage bonus of Harvesting Dance by 8% per point. | Harvesting Dance Damage Increase II | |
| Sword swap consumes Bleeding on enemies hit to restore 5 Stamina per Bleeding stack, up to 10 stacks. Crossbow swap shots consume Bleeding to restore 4 Concentration per Bleeding stack, up to 5 stacks. | Weapon Swap Cost Reduction III | |
| Increase the Stamina restored by Sword Swap and the Concentration restored by Crossbow Swap shot by 2 per point. | Harvesting Swap | |
| Increase the Stamina restored by Sword Swap and the Concentration restored by Crossbow Swap shot by 2 per point. | Harvesting Swap Increase I | |
| Increase the Stamina restored by Sword Swap and the Concentration restored by Crossbow Swap shot by 2 per point. | Harvesting Swap Increase II | |
| Hunter's Trap consumes up to 10 Bleeding on the triggered enemy. Each Bleeding consumed increases Hunter's Trap's damage by 4%. If Hunter's Trap kills the enemy, the Poison Mist applies 1 Bleeding per second to enemies inside it for every 3 Bleeding consumed. | Hunter's Trap Cooldown Reduction III | |
| Increase the maximum Bleeding consumed by Harvesting Trap by 2 per point. | Harvesting Trap | |
| Increase the maximum Bleeding consumed by Harvesting Trap by 2 per point. | Harvesting Trap Increase I | |
| Increase the maximum Bleeding consumed by Harvesting Trap by 2 per point. | Harvesting Trap Increase II | |
| Wave Strike consumes all Bleeding on enemies hit. The first 10 Bleeding consumed grant the normal 4% bonus damage per stack. Bleeding consumed beyond 10 grants 2% bonus damage per stack. | Wave Strike Cooldown Reduction III | |
| Increase the bonus damage gained from Bleeding consumed beyond the first 10 by 1% per point. | Harvesting Wave | |
| Increase the bonus damage gained from Bleeding consumed beyond the first 10 by 1% per point. | Harvesting Wave Increase I | |
| Increase the bonus damage gained from Bleeding consumed beyond the first 10 by 1% per point. | Harvesting Wave Increase II | |
| Your sword swap unleashes a spinning slash upon reaching the dash's end, dealing Strike Damage to all enemies around you. | Weapon Swap Cooldown Reduction III | |
| Increase your Strike Damage by 6% Increase your maximum Stamina by 6. | Stamina Boost, Strike Damage Increase | |
| Press to cast. Fire an arrow that plants a trap for 10 seconds. Enemies who trigger it take Thrust Damage, and gain increased Stun Build-up. Hunter's Trap consumes Poison to deal 4% increased damage, up to 40%. If Hunter's Trap kills a Poisoned monster, they explode into a Poison Mist which applies Poison and deals Decay Damage. The Poison Mist dissipates after 6 seconds. | Critical Chance vs. Bleeding, Thrust Damage Increase, Damage vs. Poisoned | |
| Reduce the cooldown of Hunter's Trap by 10% per point. | Venom Burst Trap, Hand-placed Trap, Chain Trap | |
| Reduce the cooldown of Hunter's Trap by 10% per point. | Hunter's Trap Cooldown Reduction I | |
| Reduce the cooldown of Hunter's Trap by 10% per point. | Hunter's Trap Cooldown Reduction II | |
| Increase the damage dealt by Hunter's Trap by 8% per point. | Hunter's Trap | |
| Increase the damage dealt by Hunter's Trap by 8% per point. | Hunter's Trap Damage Increase I | |
| Increase the damage dealt by Hunter's Trap by 8% per point. | Hunter's Trap Damage Increase I | |
| Increase the extra Stun Build-up dealt by Hunter's Trap by 10% per point. | Scatter Trap, Quick Trap, Venom Burst Trap | |
| Increase the extra Stun Build-up dealt by Hunter's Trap by 10% per point. | Hunter's Trap Stun Build-up I | |
| Increase the extra Stun Build-up dealt by Hunter's Trap by 10% per point. | Hunter's Trap Stun Build-up II | |
| Increase your damage vs. Bleeding enemies by 6% | Master of Afflictions | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Bleeding enemies by 6% | Increased Damage vs. Bleeding | |
| Increase your damage vs. Poisoned enemies by 6% | Master of Afflictions | |
| Increase your damage vs. Poisoned enemies by 6% | Increased Damage vs. Poison | |
| Increase your damage vs. Poisoned enemies by 6% | Increased Damage vs. Poison | |
| Increase your damage vs. Poisoned enemies by 6% | Increased Damage vs. Poison | |
| On hitting an enemy with 10 or more Poison stacks, gain +15% Crit Chance for 5 seconds. | Poison Damage Increase | |
| Hail Of Arrows consumes Inoculation while channeling. Each pulse consumes 1 Inoculation to apply 2 additional Poison to enemies hit. | Hail Of Arrows Status Increase III | |
| Increase the additional Poison applied by Inoculated Hail by 1 per point. | Inoculated Hail | |
| Increase the additional Poison applied by Inoculated Hail by 1 per point. | Inoculated Hail Increase I | |
| Increase the additional Poison applied by Inoculated Hail by 1 per point. | Inoculated Hail Increase II | |
| Hunter's Trap consumes Inoculation when triggered. Each Inoculation consumed increases Hunter's Trap's Stun Build-up by 8% and Poison Mist Decay Damage by 5%. | Hunter's Trap Stun Build-up III | |
| Increase the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point. | Inoculated Trap | |
| Increase the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point. | Inoculated Trap Increase I | |
| Increase the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point. | Inoculated Trap Increase II | |
| Wave Strike consumes Inoculation on release. Each Inoculation consumed increases Wave Strike's damage by 2%, up to 30%. | Wave Strike Charge Speed III | |
| Increase the damage gained per Inoculation consumed by Inoculated Wave by 1% and its maximum by 6% per point. | Inoculated Wave | |
| Increase the damage gained per Inoculation consumed by Inoculated Wave by 1% and its maximum by 6% per point. | Inoculated Wave Increase I | |
| Increase the damage gained per Inoculation consumed by Inoculated Wave by 1% and its maximum by 6% per point. | Inoculated Wave Increase II | |
| Aimed Shot grants 2 Inoculation for each Poisoned enemy hit. If Aimed Shot hits at least 2 Poisoned enemies, gain 2 additional Inoculation. | Aimed Shot Cost Reduction III, Aimed Shot Cooldown Reduction III | |
| Increase the Inoculation gained from Poisoned enemies hit by Inoculating Arrow by 1 per point. | Inoculating Arrow | |
| Increase the Inoculation gained from Poisoned enemies hit by Inoculating Arrow by 1 per point. | Inoculating Arrow Increase I | |
| Increase the Inoculation gained from Poisoned enemies hit by Inoculating Arrow by 1 per point. | Inoculating Arrow Increase II | |
| Each strike of Blade Dance grants 1 Inoculation if it hits a Poisoned target. | Blade Dance Damage Increase III | |
| Increase the Inoculation gained from Inoculating Dance by 1 per point. | Inoculating Dance | |
| Increase the Inoculation gained from Inoculating Dance by 1 per point. | Inoculating Dance Increase I | |
| Increase the Inoculation gained from Inoculating Dance by 1 per point. | Inoculating Dance Increase II | |
| Each pulse of Hail Of Arrows grants 1 Inoculation for each Poisoned enemy hit. | Hail Of Arrows Damage Increase III, Hail Of Arrows Status Increase III | |
| Increase the Inoculation gained from Poisoned enemies hit by Inoculating Hail by 1 per point. | Inoculating Hail | |
| Increase the Inoculation gained from Poisoned enemies hit by Inoculating Hail by 1 per point. | Inoculating Hail Increase I | |
| Increase the Inoculation gained from Poisoned enemies hit by Inoculating Hail by 1 per point. | Inoculating Hail Increase II | |
| Wave Strike grants 2 Inoculation for each enemy hit. If Wave Strike consumes Bleeding from that enemy, gain 1 additional Inoculation from that enemy. | Wave Strike Charge Speed III | |
| Increase the Inoculation gained from enemies hit by Inoculating Wave by 1 per point. | Inoculating Wave | |
| Increase the Inoculation gained from enemies hit by Inoculating Wave by 1 per point. | Inoculating Wave Increase I | |
| Increase the Inoculation gained from enemies hit by Inoculating Wave by 1 per point. | Inoculating Wave Increase II | |
| Aimed Shot deals 50% extra damage to enemies beyond half the range, but deals 40% less to enemies under half the range. | Aimed Shot Damage Increase III | |
| Increase the maximum Poison you can apply by 2. Increase the maximum Bleeding you can apply by 2. | Max Bleeding Increase, Max Poison Increase, Bleeding Duration Increase, Poison Duration Increase, Critical Chance vs. Chilled, Movement Speed Increase, Max Poison Increase, Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 3. | Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Tactical Precision | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase, Max Bleeding Increase, Max Bleeding Increase, Max Bleeding Increase | |
| Increase the maximum Bleeding you can apply by 1. | Max Bleeding Increase | |
| Increase the maximum Poison you can apply by 1. | Max Poison Increase | |
| Increase the maximum Poison you can apply by 3. | Max Poison Increase | |
| Increase the maximum Poison you can apply by 1. | Tactical Precision | |
| Increase the maximum Poison you can apply by 1. | Max Poison Increase, Max Poison Increase, Max Poison Increase, Max Poison Increase | |
| Increase the maximum Poison you can apply by 1. | Max Poison Increase | |
| Arrows now leave an Oil Pool at the impact location | Hail Of Arrows Rate Of Fire Increase III | |
| Increase all Physical Damage by 3% | Strike Damage Increase | |
| Increase all Physical Damage by 3% | Thrust Damage Increase | |
| Increase your Physical Piercing by 2. | Adaptive Swiftness | |
| Increase your Physical Piercing by 2. | Physical Piercing | |
| Increase your Physical Piercing by 2. | Physical Piercing | |
| Increase your Physical Piercing by 2. | Physical Piercing | |
| Hail of Arrows slows enemies by 35% for 2 seconds, but Hail Of Arrows pulses 20% slower | Hail Of Arrows Rate Of Fire Increase II | |
| Increase the damage of your Poison by 20% | Max Poison Increase | |
| Increase the damage of your Poison by 20% | Poison Damage Increase | |
| Increase the damage of your Poison by 60% | Poison Damage Increase | |
| Increase the damage of your Poison by 20% | Poison Damage Increase | |
| Increase the duration of your Poison by 1 second. | Conditioned Exploitation | |
| Increase the duration of your Poison by 2 seconds. | Poison Duration Increase | |
| Arrows now leave a Poison Pool at the impact location. | Hail Of Arrows Rate Of Fire Increase II | |
| Aimed Shot consumes Poison on enemies hit to deal 5% increased damage per Poison consumed, up to 10 Poison. | Aimed Shot Cost Reduction III | |
| Increase the maximum Poison consumed by Purging Arrow by 2 per point. | Purging Arrow | |
| Increase the maximum Poison consumed by Purging Arrow by 2 per point. | Purging Arrow Increase I | |
| Increase the maximum Poison consumed by Purging Arrow by 2 per point. | Purging Arrow Increase II | |
| Hail Of Arrows no longer applies Poison. Each pulse consumes up to 10 Poison on enemies hit, dealing 5% increased damage per Poison consumed. | Hail Of Arrows Damage Increase III | |
| Increase the maximum Poison consumed by Purging Hail by 2 per point. | Purging Hail | |
| Increase the maximum Poison consumed by Purging Hail by 2 per point. | Purging Hail Increase I | |
| Increase the maximum Poison consumed by Purging Hail by 2 per point. | Purging Hail Increase II | |
| Hunter's Trap consumes all Poison on the triggered enemy. The first 10 Poison consumed grant the normal 4% bonus damage per stack. Poison consumed beyond 10 grants 2% bonus damage per stack. | Hunter's Trap Stun Build-up III | |
| Increase the bonus damage gained from Poison consumed beyond the first 10 by 1% per point. | Purging Trap | |
| Increase the bonus damage gained from Poison consumed beyond the first 10 by 1% per point. | Purging Trap Increase I | |
| Increase the bonus damage gained from Poison consumed beyond the first 10 by 1% per point. | Purging Trap Increase II | |
| Wave Strike consumes Poison instead of Bleeding. Each Poison consumed increases Wave Strike's damage by 4%, up to 10 Poison consumed. | Wave Strike Charge Speed III | |
| Increase the maximum Poison consumed by Purging Wave by 2 per point. | Purging Wave | |
| Increase the maximum Poison consumed by Purging Wave by 2 per point. | Purging Wave Increase I | |
| Increase the maximum Poison consumed by Purging Wave by 2 per point. | Purging Wave Increase II | |
| Hunter's Trap no longer has an activation delay, but it deals 20% less damage and Stun Build-up. | Hunter's Trap Damage Increase III | |
| After each strike, Blade Dance seeks a new nearby target for the next strike if one is available. If no other enemy is in range, continue striking the original target. | Blade Dance Extra Strikes II | |
| Aimed Shot applies 3 Bleeding to enemies hit. | Aimed Shot Cooldown Reduction III | |
| Increase the Bleeding applied by Rending Arrow by 1 per point. | Rending Arrow | |
| Increase the Bleeding applied by Rending Arrow by 1 per point. | Rending Arrow Increase I | |
| Increase the Bleeding applied by Rending Arrow by 1 per point. | Rending Arrow Increase II | |
| Hail Of Arrows now applies 2 Bleeding instead of Poison. | Hail Of Arrows Damage Increase III | |
| Increase the Bleeding applied by Rending Hail by 1 per point. | Rending Hail | |
| Increase the Bleeding applied by Rending Hail by 1 per point. | Rending Hail Increase I | |
| Increase the Bleeding applied by Rending Hail by 1 per point. | Rending Hail Increase II | |
| Sword swap applies 2 Bleeding to enemies hit. Crossbow swap shots apply 2 Bleeding. | Weapon Swap Cost Reduction III | |
| Increase the Bleeding applied by Sword Swap and each Crossbow Swap shot by 1 per point. | Rending Swap | |
| Increase the Bleeding applied by Sword Swap and each Crossbow Swap shot by 1 per point. | Rending Swap Increase I | |
| Increase the Bleeding applied by Sword Swap and each Crossbow Swap shot by 1 per point. | Rending Swap Increase II | |
| Hunter's Trap consumes Poison as normal. If Poison is consumed, Hunter's Trap also applies 1 Bleeding per 4 Poison consumed. | Hunter's Trap Stun Build-up III, Hunter's Trap Cooldown Reduction III | |
| Improve Rending Trap's Bleeding conversion rate by 1 per point. | Rending Trap | |
| Improve Rending Trap's Bleeding conversion rate by 1 per point. | Rending Trap Increase I | |
| Improve Rending Trap's Bleeding conversion rate by 1 per point. | Rending Trap Increase II | |
| Wave Strike no longer consumes Bleeding. Instead, Wave Strike applies 4 Bleeding to all enemies hit, or 6 Bleeding if released at full charge. | Wave Strike Cooldown Reduction III | |
| Increase the Bleeding applied by Rending Wave by 1 per point. This affects both the normal and full-charge values. | Rending Wave | |
| Increase the Bleeding applied by Rending Wave by 1 per point. This affects both the normal and full-charge values. | Rending Wave Increase I | |
| Increase the Bleeding applied by Rending Wave by 1 per point. This affects both the normal and full-charge values. | Rending Wave Increase II | |
| After reaching maximum range, Wave Strike returns to you, dealing 40% damage to enemies hit on the return. The outgoing wave deals 20% less damage. | Wave Strike Damage Increase III | |
| After a successful Parry, your next Third Strike deals 30% increased damage. Lasts 6 seconds. | Physical Damage Increase | |
| Hunter's Trap now spreads 5 traps randomly within a large AOE, each trap's damage and Stun Build-up are decreased by 60% and Charges are reduced to 1. | Hunter's Trap Damage Increase III | |
| Blade Dance reduces the target's Armor by 10% per strike for 5 seconds. | Blade Dance Extra Strikes II | |
| Successful Parries apply Bleeding to all enemies hit. | Bleeding Damage Increase | |
| Increase your Spell Haste by 2 | Spell Haste | |
| Increase your Spell Haste by 6 | Spell Haste | |
| Increase your Spell Haste by 2 | Human Endurance | |
| Increase your Spell Haste by 2 | Spell Haste, Spell Haste, Spell Haste, Spell Haste | |
| Increase your Spell Haste by 2 | Spell Haste | |
| Wave Strike fires 3 waves in front of you, each dealing 40% damage | Wave Strike Damage Increase II | |
| Increase your maximum Stamina by 6. | Health Boost, Health Boost, Health Boost | |
| Increase your maximum Stamina by 3. | Stamina Boost | |
| Increase your maximum Stamina by 9. | Stamina Boost | |
| Increase your maximum Stamina by 3. | Stamina Boost | |
| Increase your maximum Stamina by 3. | Stamina Boost | |
| Increase your Stamina Regeneration by 3% | Stamina Boost | |
| Increase your Strike Damage by 3% | Strike Damage Increase | |
| Increase your Strike Damage by 9% | Strike Damage Increase | |
| Increase your Strike Damage by 3% | Stamina Boost | |
| Increase your Strike Damage by 3% | Strike Damage Increase | |
| Versatile Warrior also affects nearby allies. | Weapon Swap Cooldown Reduction III | |
| After a Critical Strike, gain +25% Attack Speed for 3 seconds. | Critical Strike Chance Increase | |
| Aimed Shot deals 60% bonus damage to enemies who are not in combat. | Aimed Shot Damage Increase III | |
| Each strike of Blade Dance also deals Strike Damage in a small area around the struck target at 40% damage, but the main hit deals 20% less damage. | Blade Dance Extra Strikes III | |
| Increase your Thrust Damage by 6% Increase your max Concentration by 6. | Concentration Boost, Thrust Damage Increase | |
| After using a spell or ability, your next Third Strike has +15% Critical Chance, lasting for 5 seconds. | Critical Damage Increase | |
| Increase your Thrust Damage by 3% | Thrust Damage Increase | |
| Increase your Thrust Damage by 9% | Thrust Damage Increase | |
| Increase your Thrust Damage by 3% | Concentration Boost | |
| Increase your Thrust Damage by 3% | Thrust Damage Increase | |
| Blade Dance deals Thrust Damage. | Blade Dance Extra Strikes III | |
| Hunter's Trap always releases a Poison Mist even if the enemy survives. The Poison Mist's damage is reduced by 25%. | Hunter's Trap Damage Increase III, Hunter's Trap Damage Increase II | |
| Weapon Swap increases all damage by 15% for 8 seconds. | Human Endurance | |
| Increase the duration of Versatile Warrior by 0.5 seconds per point. | Hero's Turn, Support Versatility, Fan Of Bolts | |
| Increase the duration of Versatile Warrior by 0.5 seconds per point. | Versatile Warrior Duration Increase I | |
| Increase the duration of Versatile Warrior by 0.5 seconds per point. | Versatile Warrior Duration Increase II | |
| Memory now increases Max Stamina by 5 | Stamina Regeneration Increase | |
| Hold to charge. Release to send a wave of energy forward, dealing Strike Damage to all enemies hit. Wave Strike consumes Bleeding on enemies hit to deal 4% bonus damage per stack, up to 10. | Critical Damage vs. Stunned, Fire Damage Increase, Damage vs. Low Health | |
| Decrease the charge time of Wave Strike by 15% per point. | Follow Up, Splitting Wave | |
| Decrease the charge time of Wave Strike by 15% per point. | Wave Strike Charge Speed I | |
| Decrease the charge time of Wave Strike by 15% per point. | Wave Strike Charge Speed II, Wave Strike Cost Reduction I | |
| Decrease the cooldown of Wave Strike by 10% per point. | Continuous Wave, Returning Wave | |
| Decrease the cooldown of Wave Strike by 10% per point. | Wave Strike Cooldown Reduction I | |
| Decrease the cooldown of Wave Strike by 10% per point. | Wave Strike Cost Reduction I, Wave Strike Cooldown Reduction II | |
| Decrease the Stamina cost of Wave Strike by 20% per point. | Wave Strike Charge Speed I, Wave Strike Cooldown Reduction I | |
| Increase the damage dealt by Wave Strike by 8%. | Wave Strike | |
| Increase the damage dealt by Wave Strike by 8%. | Wave Strike Damage Increase I | |
| Increase the damage dealt by Wave Strike by 8%. | Wave Strike Damage Increase I | |
| Press to cast. Swap between your sword and your crossbow. Swapping to your sword dashes forward, dealing Strike Damage to enemies in your path. Swapping to your crossbow jumps back and fires 2 shots in your target direction, each dealing Thrust Damage. | Start | |
| Decrease the cooldown of Weapon Swap by 10% per point. | Versatile Warrior | |
| Decrease the cooldown of Weapon Swap by 10% per point. | Weapon Swap Cooldown Reduction I | |
| Decrease the cooldown of Weapon Swap by 10% per point. | Weapon Swap Cooldown Reduction II | |
| Decrease the Stamina and Concentration cost of weapon swap by 12% per point. | Versatile Warrior Duration Increase I | |
| Decrease the Stamina and Concentration cost of weapon swap by 12% per point. | Weapon Swap Cost Reduction I | |
| Decrease the Stamina and Concentration cost of weapon swap by 12% per point. | Versatile Warrior Duration Increase III, Weapon Swap Cost Reduction II | |
| Increase the Strike Damage dealt by Sword Swap by 8% per point. | Hero's Turn | |
| Increase the Strike Damage dealt by Sword Swap by 8% per point. | Weapon Swap Strike Damage Increase I | |
| Increase the Strike Damage dealt by Sword Swap by 8% per point. | Weapon Swap Strike Damage Increase II | |
| Increase the Thrust Damage dealt by Crossbow Swap by 8% per point. | Fan Of Bolts | |
| Increase the Thrust Damage dealt by Crossbow Swap by 8% per point. | Weapon Swap Thrust Damage Increase I | |
| Increase the Thrust Damage dealt by Crossbow Swap by 8% per point. | Weapon Swap Thrust Damage Increase II |
