Wave Strike
Effect
Hold to charge. Release to send a wave of energy forward, dealing Strike Damage to all enemies hit. Wave Strike consumes Bleeding on enemies hit to deal 4% bonus damage per stack, up to 10.
Damage · Race
Cost and timing
How to learn it
Skill tree
Upgrades (38)
- Wave Strike Cooldown Reduction IIIDecrease the cooldown of Wave Strike by 10% per point.
- Inoculated Wave Increase IIncrease the damage gained per Inoculation consumed by Inoculated Wave by 1% and its maximum by 6% per point.
- Purging Wave Increase IIncrease the maximum Poison consumed by Purging Wave by 2 per point.
- Inoculating Wave Increase IIncrease the Inoculation gained from enemies hit by Inoculating Wave by 1 per point.
- Corrupting Wave Increase IIncrease the maximum Poison applied by Corrupting Wave by 2 per point.
- Harvesting Wave Increase IIncrease the bonus damage gained from Bleeding consumed beyond the first 10 by 1% per point.
- Rending Wave Increase IIncrease the Bleeding applied by Rending Wave by 1 per point. This affects both the normal and full-charge values.
- Inoculated Wave Increase IIIncrease the damage gained per Inoculation consumed by Inoculated Wave by 1% and its maximum by 6% per point.
- Purging Wave Increase IIIncrease the maximum Poison consumed by Purging Wave by 2 per point.
- Inoculating Wave Increase IIIncrease the Inoculation gained from enemies hit by Inoculating Wave by 1 per point.
- Wave Strike Damage Increase IIncrease the damage dealt by Wave Strike by 8%.
- Corrupting Wave Increase IIIncrease the maximum Poison applied by Corrupting Wave by 2 per point.
- Harvesting Wave Increase IIIncrease the bonus damage gained from Bleeding consumed beyond the first 10 by 1% per point.
- Rending Wave Increase IIIncrease the Bleeding applied by Rending Wave by 1 per point. This affects both the normal and full-charge values.
- Inoculated Wave Increase IIIIncrease the damage gained per Inoculation consumed by Inoculated Wave by 1% and its maximum by 6% per point.
- Purging Wave Increase IIIIncrease the maximum Poison consumed by Purging Wave by 2 per point.
- Inoculating Wave Increase IIIIncrease the Inoculation gained from enemies hit by Inoculating Wave by 1 per point.
- Corrupting Wave Increase IIIIncrease the maximum Poison applied by Corrupting Wave by 2 per point.
- Harvesting Wave Increase IIIIncrease the bonus damage gained from Bleeding consumed beyond the first 10 by 1% per point.
- Rending Wave Increase IIIIncrease the Bleeding applied by Rending Wave by 1 per point. This affects both the normal and full-charge values.
- Wave Strike Damage Increase IIIncrease the damage dealt by Wave Strike by 8%.
- Wave Strike Damage Increase IIIIncrease the damage dealt by Wave Strike by 8%.
- Wave Strike Charge Speed IDecrease the charge time of Wave Strike by 15% per point.
- Wave Strike Cooldown Reduction IDecrease the cooldown of Wave Strike by 10% per point.
- Wave Strike Charge Speed IIDecrease the charge time of Wave Strike by 15% per point.
- Wave Strike Cost Reduction IDecrease the Stamina cost of Wave Strike by 20% per point.
- Wave Strike Cooldown Reduction IIDecrease the cooldown of Wave Strike by 10% per point.
- Wave Strike Charge Speed IIIDecrease the charge time of Wave Strike by 15% per point.
- Rending WaveWave Strike no longer consumes Bleeding. Instead, Wave Strike applies 4 Bleeding to all enemies hit, or 6 Bleeding if released at full charge.
- Follow UpAfter a full charge, Wave Strike can be recast for a short duration. The recast deals reduced damage and cannot consume Bleeding or Poison.
- Splitting WaveWave Strike fires 3 waves in front of you, each dealing 40% damage
- Continuous WaveWave Strike becomes a channel spell that sends out continuous waves, each dealing 40% damage. Each wave can consume only 1 Bleeding or Poison stack. Wave Strike's base cooldown becomes 3 seconds.
- Returning WaveAfter reaching maximum range, Wave Strike returns to you, dealing 40% damage to enemies hit on the return. The outgoing wave deals 20% less damage.
- Inoculated WaveWave Strike consumes Inoculation on release. Each Inoculation consumed increases Wave Strike's damage by 2%, up to 30%.
- Purging WaveWave Strike consumes Poison instead of Bleeding. Each Poison consumed increases Wave Strike's damage by 4%, up to 10 Poison consumed.
- Inoculating WaveWave Strike grants 2 Inoculation for each enemy hit. If Wave Strike consumes Bleeding from that enemy, gain 1 additional Inoculation from that enemy.
- Corrupting WaveWave Strike consumes Bleeding on enemies hit to apply Poison instead of gaining bonus damage. Apply 1 Poison per Bleeding consumed, up to 10.
- Harvesting WaveWave Strike consumes all Bleeding on enemies hit. The first 10 Bleeding consumed grant the normal 4% bonus damage per stack. Bleeding consumed beyond 10 grants 2% bonus damage per stack.
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