Hunter's Trap
Effect
Press to cast. Fire an arrow that plants a trap for 10 seconds. Enemies who trigger it take Thrust Damage, and gain increased Stun Build-up. Hunter's Trap consumes Poison to deal 4% increased damage, up to 40%. If Hunter's Trap kills a Poisoned monster, they explode into a Poison Mist which applies Poison and deals Decay Damage. The Poison Mist dissipates after 6 seconds.
Damage · Race
Cost and timing
How to learn it
Skill tree
Upgrades (34)
- Purging Trap Increase IIncrease the bonus damage gained from Poison consumed beyond the first 10 by 1% per point.
- Inoculated Trap Increase IIncrease the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point.
- Rending Trap Increase IImprove Rending Trap's Bleeding conversion rate by 1 per point.
- Corrupting Trap Increase IIncrease the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point.
- Harvesting Trap Increase IIncrease the maximum Bleeding consumed by Harvesting Trap by 2 per point.
- Purging Trap Increase IIIncrease the bonus damage gained from Poison consumed beyond the first 10 by 1% per point.
- Inoculated Trap Increase IIIncrease the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point.
- Rending Trap Increase IIImprove Rending Trap's Bleeding conversion rate by 1 per point.
- Corrupting Trap Increase IIIncrease the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point.
- Harvesting Trap Increase IIIncrease the maximum Bleeding consumed by Harvesting Trap by 2 per point.
- Hunter's Trap Damage Increase IIncrease the damage dealt by Hunter's Trap by 8% per point.
- Purging Trap Increase IIIIncrease the bonus damage gained from Poison consumed beyond the first 10 by 1% per point.
- Inoculated Trap Increase IIIIncrease the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point.
- Rending Trap Increase IIIImprove Rending Trap's Bleeding conversion rate by 1 per point.
- Corrupting Trap Increase IIIIncrease the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point.
- Harvesting Trap Increase IIIIncrease the maximum Bleeding consumed by Harvesting Trap by 2 per point.
- Hunter's Trap Damage Increase IIIIncrease the damage dealt by Hunter's Trap by 8% per point.
- Hunter's Trap Damage Increase IIIncrease the damage dealt by Hunter's Trap by 8% per point.
- Hunter's Trap Stun Build-up IIncrease the extra Stun Build-up dealt by Hunter's Trap by 10% per point.
- Hunter's Trap Cooldown Reduction IReduce the cooldown of Hunter's Trap by 10% per point.
- Hunter's Trap Stun Build-up IIIncrease the extra Stun Build-up dealt by Hunter's Trap by 10% per point.
- Hunter's Trap Cooldown Reduction IIReduce the cooldown of Hunter's Trap by 10% per point.
- Hunter's Trap Stun Build-up IIIIncrease the extra Stun Build-up dealt by Hunter's Trap by 10% per point.
- Hunter's Trap Cooldown Reduction IIIReduce the cooldown of Hunter's Trap by 10% per point.
- Harvesting TrapHunter's Trap consumes up to 10 Bleeding on the triggered enemy. Each Bleeding consumed increases Hunter's Trap's damage by 4%. If Hunter's Trap kills the enemy, the Poison Mist applies 1 Bleeding per second to enemies inside it for every 3 Bleeding consumed.
- Scatter TrapHunter's Trap now spreads 5 traps randomly within a large AOE, each trap's damage and Stun Build-up are decreased by 60% and Charges are reduced to 1.
- Quick TrapHunter's Trap no longer has an activation delay, but it deals 20% less damage and Stun Build-up.
- Venom Burst TrapHunter's Trap always releases a Poison Mist even if the enemy survives. The Poison Mist's damage is reduced by 25%.
- Hand-placed TrapHunter's Trap's range is decreased to melee and its damage and Stun Build-up are increased by 15%
- Chain TrapWhen Hunter's Trap is triggered, it arms a second smaller trap nearby after a short delay. The second trap deals 40% damage and cannot create Poison Mist.
- Purging TrapHunter's Trap consumes all Poison on the triggered enemy. The first 10 Poison consumed grant the normal 4% bonus damage per stack. Poison consumed beyond 10 grants 2% bonus damage per stack.
- Inoculated TrapHunter's Trap consumes Inoculation when triggered. Each Inoculation consumed increases Hunter's Trap's Stun Build-up by 8% and Poison Mist Decay Damage by 5%.
- Rending TrapHunter's Trap consumes Poison as normal. If Poison is consumed, Hunter's Trap also applies 1 Bleeding per 4 Poison consumed.
- Corrupting TrapHunter's Trap consumes up to 10 Bleeding on the triggered enemy and applies 1 Poison per Bleeding consumed before dealing damage.
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