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Hunter's Trap

Hunter's Trap

Thrust damageHuman tree

Effect

Press to cast. Fire an arrow that plants a trap for 10 seconds. Enemies who trigger it take Thrust Damage, and gain increased Stun Build-up. Hunter's Trap consumes Poison to deal 4% increased damage, up to 40%. If Hunter's Trap kills a Poisoned monster, they explode into a Poison Mist which applies Poison and deals Decay Damage. The Poison Mist dissipates after 6 seconds.

Damage · Race

Cost and timing

Stamina15
Concentration5
Cooldown18s
Cast time0.30000001192092896s
Charges2, one back every 18s
Damagex4.77 of physical power
Cast range8
TargetsEnemy Only
Friendly fireNo Self

How to learn it

Skill tree

Hunter's TrapHuman

Upgrades (34)

  • Purging Trap Increase I
    Increase the bonus damage gained from Poison consumed beyond the first 10 by 1% per point.
  • Inoculated Trap Increase I
    Increase the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point.
  • Rending Trap Increase I
    Improve Rending Trap's Bleeding conversion rate by 1 per point.
  • Corrupting Trap Increase I
    Increase the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point.
  • Harvesting Trap Increase I
    Increase the maximum Bleeding consumed by Harvesting Trap by 2 per point.
  • Purging Trap Increase II
    Increase the bonus damage gained from Poison consumed beyond the first 10 by 1% per point.
  • Inoculated Trap Increase II
    Increase the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point.
  • Rending Trap Increase II
    Improve Rending Trap's Bleeding conversion rate by 1 per point.
  • Corrupting Trap Increase II
    Increase the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point.
  • Harvesting Trap Increase II
    Increase the maximum Bleeding consumed by Harvesting Trap by 2 per point.
  • Hunter's Trap Damage Increase I
    Increase the damage dealt by Hunter's Trap by 8% per point.
  • Purging Trap Increase III
    Increase the bonus damage gained from Poison consumed beyond the first 10 by 1% per point.
  • Inoculated Trap Increase III
    Increase the Stun Build-up gained per Inoculation consumed by 2% per point and the Poison Mist Decay Damage gained per Inoculation consumed by 1% per point.
  • Rending Trap Increase III
    Improve Rending Trap's Bleeding conversion rate by 1 per point.
  • Corrupting Trap Increase III
    Increase the maximum Bleeding consumed and Poison applied by Corrupting Trap by 2 per point.
  • Harvesting Trap Increase III
    Increase the maximum Bleeding consumed by Harvesting Trap by 2 per point.
  • Hunter's Trap Damage Increase III
    Increase the damage dealt by Hunter's Trap by 8% per point.
  • Hunter's Trap Damage Increase II
    Increase the damage dealt by Hunter's Trap by 8% per point.
  • Hunter's Trap Stun Build-up I
    Increase the extra Stun Build-up dealt by Hunter's Trap by 10% per point.
  • Hunter's Trap Cooldown Reduction I
    Reduce the cooldown of Hunter's Trap by 10% per point.
  • Hunter's Trap Stun Build-up II
    Increase the extra Stun Build-up dealt by Hunter's Trap by 10% per point.
  • Hunter's Trap Cooldown Reduction II
    Reduce the cooldown of Hunter's Trap by 10% per point.
  • Hunter's Trap Stun Build-up III
    Increase the extra Stun Build-up dealt by Hunter's Trap by 10% per point.
  • Hunter's Trap Cooldown Reduction III
    Reduce the cooldown of Hunter's Trap by 10% per point.
  • Harvesting Trap
    Hunter's Trap consumes up to 10 Bleeding on the triggered enemy. Each Bleeding consumed increases Hunter's Trap's damage by 4%. If Hunter's Trap kills the enemy, the Poison Mist applies 1 Bleeding per second to enemies inside it for every 3 Bleeding consumed.
  • Scatter Trap
    Hunter's Trap now spreads 5 traps randomly within a large AOE, each trap's damage and Stun Build-up are decreased by 60% and Charges are reduced to 1.
  • Quick Trap
    Hunter's Trap no longer has an activation delay, but it deals 20% less damage and Stun Build-up.
  • Venom Burst Trap
    Hunter's Trap always releases a Poison Mist even if the enemy survives. The Poison Mist's damage is reduced by 25%.
  • Hand-placed Trap
    Hunter's Trap's range is decreased to melee and its damage and Stun Build-up are increased by 15%
  • Chain Trap
    When Hunter's Trap is triggered, it arms a second smaller trap nearby after a short delay. The second trap deals 40% damage and cannot create Poison Mist.
  • Purging Trap
    Hunter's Trap consumes all Poison on the triggered enemy. The first 10 Poison consumed grant the normal 4% bonus damage per stack. Poison consumed beyond 10 grants 2% bonus damage per stack.
  • Inoculated Trap
    Hunter's Trap consumes Inoculation when triggered. Each Inoculation consumed increases Hunter's Trap's Stun Build-up by 8% and Poison Mist Decay Damage by 5%.
  • Rending Trap
    Hunter's Trap consumes Poison as normal. If Poison is consumed, Hunter's Trap also applies 1 Bleeding per 4 Poison consumed.
  • Corrupting Trap
    Hunter's Trap consumes up to 10 Bleeding on the triggered enemy and applies 1 Poison per Bleeding consumed before dealing damage.

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