Tyrant Quake
Effect
Hold to charge. Release to send consecutive shocks through the ground, each dealing Blunt Damage with increased Stun Build-up.
Damage · Race · Minotaur Magic
Cost and timing
How to learn it
Skill tree
Upgrades (28)
- Raging Quake Increase IIncrease the armor penetration of Raging Quake by 2% per Rage spent and the maximum by 4%.
- Rending Quake Increase IIncrease the Bleeding per pillar applied by Rending Quake by 1 per point.
- Harvesting Quake Increase IIncrease the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point.
- Enraging Quake Increase IIIncrease the Rage gained by Enraging Quake by 1 per point.
- Raging Quake Increase IIIncrease the armor penetration of Raging Quake by 2% per Rage spent and the maximum by 4%.
- Rending Quake Increase IIIncrease the Bleeding per pillar applied by Rending Quake by 1 per point.
- Harvesting Quake Increase IIIncrease the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point.
- Enraging Quake Increase IIIIncrease the Rage gained by Enraging Quake by 1 per point.
- Raging Quake Increase IIIIncrease the armor penetration of Raging Quake by 2% per Rage spent and the maximum by 4%.
- Rending Quake Increase IIIIncrease the Bleeding per pillar applied by Rending Quake by 1 per point.
- Tyrant Quake Damage Increase IIncrease the damage of Tyrant Quake by 8% per point.
- Harvesting Quake Increase IIIIncrease the damage gained per Bleeding consumed by 2% per point and the maximum damage increase by 6% per point.
- Tyrant Quake Damage Increase IIIncrease the damage of Tyrant Quake by 8% per point.
- Tyrant Quake Damage Increase IIIIncrease the damage of Tyrant Quake by 8% per point.
- Tyrant Quake Cost Reduction IReduce the Stamina and Concentration cost of Tyrant Quake by 6% per point.
- Tyrant Quake Cooldown Reduction IReduce the cooldown of Tyrant Quake by 10% per point.
- Tyrant Quake Damage Increase IVIncrease the damage of Tyrant Quake by 8% per point.
- Tyrant Quake Cost Reduction IIReduce the Stamina and Concentration cost of Tyrant Quake by 6% per point.
- Tyrant Quake Cooldown Reduction IIReduce the cooldown of Tyrant Quake by 10% per point.
- Enraging Quake Increase IIncrease the Rage gained by Enraging Quake by 1 per point.
- Reverse QuakeTyrant Quake's shockwaves pull enemies toward you and its direction is reversed.
- Rapid QuakeReduce the charge up time of Tyrant Quake by 60%, but reduce the damage by 25%
- Concussive QuakeIncrease the Stun Damage of Tyrant Quake by 60% but reduce the damage by 30%
- Focused QuakeIncrease the max charge time and potential damage of Tyrant Quake by 50%.
- Enraging QuakeTyrant Quake no longer spends Rage. Instead, it grants 2 Rage for each enemy hit.
- Raging QuakeTyrant Quake ignores 4% of enemy Armor per Rage spent, up to 40%.
- Rending QuakeEach pillar of Tyrant Quake applies 1 Bleeding for every 3 Rage spent on cast.
- Harvesting QuakeTyrant Quake consumes Bleeding on enemies hit to deal 5% more damage per Bleeding consumed, up to a maximum of 50%.
More Minotaur spells
Browse: spells · skill tree
