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Classes and races

A character is one race and one class. The race sets movement, the basic attack and the dodge, the class sets the spell school, and both add starting attribute points and a skill tree. 3 classes and 3 races are playable now; Shaman, Bulwark, Builder, Golem, Centaur, Troll, Fairy, Griffon, Dwarf exist as unfinished entries and are not selectable yet.

Classes

Magician

Elemental spell caster commanding fire, ice, and lightning. Builds and detonates elemental combos to control crowds, exploit weaknesses, and unleash amplified burst damage at range.

564 nodes in the Magician skill tree.

Starting spells

Signature spells

Attributes

Starting bonus, and the base gold cost of the first point.

Physique+2, 240 gold
Strength+1, 280 gold
Agility+2, 240 gold
Intelligence+5, 120 gold
Energy+3, 200 gold
Memory+4, 160 gold
Charisma+4, 160 gold
Adventure+3, 200 gold

Brawler

Ferocious close-combat fighter mixing weapon blows with rapid, bone-rattling punches. Durable yet agile bruiser that staggers foes, maintains stamina-driven pressure, and dishes out burst melee damage.

521 nodes in the Brawler skill tree.

Starting spells

Signature spells

Attributes

Starting bonus, and the base gold cost of the first point.

Physique+4, 160 gold
Strength+5, 120 gold
Agility+3, 200 gold
Intelligence+1, 280 gold
Energy+4, 160 gold
Memory+2, 240 gold
Charisma+2, 240 gold
Adventure+3, 200 gold

Shadow

559 nodes in the Shadow skill tree.

Starting spells

Signature spells

Attributes

Starting bonus, and the base gold cost of the first point.

Physique+1, 280 gold
Strength+3, 240 gold
Agility+5, 120 gold
Intelligence+3, 200 gold
Energy+3, 160 gold
Memory+3, 160 gold
Charisma+3, 240 gold
Adventure+3, 200 gold
Races

Human

Renowned for their ingenuity and adaptability, humans are the most populous race in Mirkea. They thrive in diverse environments and contribute significantly to the realm's cultural and technological advancements.

572 nodes in the Human skill tree.

Starting spells

Movement and attack

Move speed5.25
Attack range1.5
Attack speed1
Stamina per attack1
DodgeDash
SprintParry
Hunger60 min
Thirst60 min

Attributes

Starting bonus, and the base gold cost of the first point.

Physique+3, 200 gold
Strength+3, 200 gold
Agility+3, 200 gold
Intelligence+3, 200 gold
Energy+3, 200 gold
Memory+3, 200 gold
Charisma+3, 200 gold
Adventure+3, 200 gold

Minotaur

Minotaurs are towering, muscular beings with the head of a bull, known for their formidable strength, strategic thinking, and keen senses. Standing over 8 feet tall, they are respected and feared as fierce warriors and skilled tacticians across the Mirkea.

531 nodes in the Minotaur skill tree.

Starting spells

Movement and attack

Move speed5.25
Attack range2.5
Attack speed1
Stamina per attack3
DodgeDash
SprintRetaliation
Hunger60 min
Thirst60 min

Attributes

Starting bonus, and the base gold cost of the first point.

Physique+4, 160 gold
Strength+5, 120 gold
Agility+1, 280 gold
Intelligence+3, 200 gold
Energy+4, 160 gold
Memory+2, 240 gold
Charisma+2, 240 gold
Adventure+3, 200 gold

Elf

559 nodes in the Elf skill tree.

Starting spells

Movement and attack

Move speed5.25
Attack range1.5
Attack speed1
Stamina per attack1
DodgeDash
SprintVanish
Hunger60 min
Thirst60 min

Attributes

Starting bonus, and the base gold cost of the first point.

Physique+1, 280 gold
Strength+3, 240 gold
Agility+5, 120 gold
Intelligence+3, 160 gold
Energy+3, 160 gold
Memory+3, 200 gold
Charisma+3, 240 gold
Adventure+3, 200 gold

Next: the character planner turns a race, class and attribute spread into health, stamina, power and the gold it costs.