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Dimraeth.tools

Character planner

Every stat on the character sheet comes from the eight attributes, and every attribute point is bought with gold at a price the race and class set together. Plan the spread here, then check the classes and races page for what each pair starts with.

Attributes

Start is the race bonus plus the class bonus. Each point bought costs more than the last, on the base price the pair sets for that attribute.

AttributeStartBoughtTotalBase priceGold spent
Physique552200
Strength442400
Agility552200
Intelligence881600
Energy662000
Memory771800
Charisma771800
Adventure662000
0 points bought0

Prices are the attribute curve alone; the trainer adds a small surcharge that grows with character level.

Sheet

Max health200
Max stamina49
Max concentration45
Physical power9.5
Magic power14.5
Support power3.5
Attack speedx1.02
Critical chance2%
Critical damage+50%
Move speed5.25
Attack range1.5

Health is 150 plus 10 per Physique, stamina 19 plus 5 per Energy, concentration 10 plus 5 per Memory. Physical power is Strength plus half of Agility and Adventure; magic power is Intelligence plus half of Adventure and Charisma. Runes and passives multiply these.

Starting spells

XP by level

Each level needs 150 plus 100 times the level to the power of 1.5. A kill gives the monster's XP, adjusted 2.5 percent per level of difference and split across the party.

Level15101520253035404550
To next level2501,2683,3125,9599,09412,65016,58220,85625,44830,33735,505
Total from level 102,30312,45634,09869,985122,409193,379284,705398,047534,950696,863