Character planner
Every stat on the character sheet comes from the eight attributes, and every attribute point is bought with gold at a price the race and class set together. Plan the spread here, then check the classes and races page for what each pair starts with.
Attributes
Start is the race bonus plus the class bonus. Each point bought costs more than the last, on the base price the pair sets for that attribute.
| Attribute | Start | Bought | Total | Base price | Gold spent |
|---|---|---|---|---|---|
| 5 | 5 | 220 | 0 | ||
| 4 | 4 | 240 | 0 | ||
| 5 | 5 | 220 | 0 | ||
| 8 | 8 | 160 | 0 | ||
| 6 | 6 | 200 | 0 | ||
| 7 | 7 | 180 | 0 | ||
| 7 | 7 | 180 | 0 | ||
| 6 | 6 | 200 | 0 |
Prices are the attribute curve alone; the trainer adds a small surcharge that grows with character level.
Sheet
Health is 150 plus 10 per Physique, stamina 19 plus 5 per Energy, concentration 10 plus 5 per Memory. Physical power is Strength plus half of Agility and Adventure; magic power is Intelligence plus half of Adventure and Charisma. Runes and passives multiply these.
Starting spells
XP by level
Each level needs 150 plus 100 times the level to the power of 1.5. A kill gives the monster's XP, adjusted 2.5 percent per level of difference and split across the party.
| Level | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| To next level | 250 | 1,268 | 3,312 | 5,959 | 9,094 | 12,650 | 16,582 | 20,856 | 25,448 | 30,337 | 35,505 |
| Total from level 1 | 0 | 2,303 | 12,456 | 34,098 | 69,985 | 122,409 | 193,379 | 284,705 | 398,047 | 534,950 | 696,863 |
