Skip to content
Dimraeth.tools

Rune calculator

A rune's stat is its baseline times the star bonus (a third more per star past the first) times the level bonus (6 percent per level past the first), rounded to one decimal. Secondaries level on their own through upgrades. Set, slot and star rating decide what can roll; rarity only sets how many secondaries and what upgrades cost. Browse the rune sets for the stat pools and set bonuses.

Aethershade Rune
Rare rune, 1 star, level 1
  • Ether Damage+6%
  • Magic Damage+4%

Secondaries (2 rolls, each at +0)

  • Ether Damage+6%
  • Ether Piercing+5
  • Health+8
  • Armor+6
  • Blunt Armor+6
  • Strike Armor+6
  • Thrust Armor+6
  • Resistance+6
  • Decay Resistance+6
  • Fire Resistance+6
  • Ether Resistance+6
  • Ice Resistance+6
  • Stamina+8
  • Stamina Regen+8%
  • Magic Damage+4%
  • Attack Speed+3%
Requires level 1Coarse essence

Costs

Next upgrade (level 1 to 2)165
Spent reaching level 10
Break-down refund40% of gold spent, coarse essence
Secondary stats on a fresh roll2

Rarity changes the secondary count and the upgrade price, never a stat's value: a Common and an Ancient rune of the same stars and level roll the same primary number.

Primary stat by level

StatLv 1Lv 5Lv 10Lv 15Lv 20Cost to Lv 20
Ether Damage+6%+7.4%+9.2%+11%+12.8%5,700
Magic Damage+4%+5%+6.2%+7.4%+8.6%5,700

Same stat across star ratings

StarsNeeds levelEther DamageMagic Damage
11+6%+4%
25+8%+5.3%
310+10%+6.6%
415+11.9%+8%
520+13.9%+9.3%
625+15.9%+10.6%
730+17.9%+11.9%
835+19.9%+13.2%
940+21.8%+14.6%

Aethershade set page: every slot, the set bonus and who drops it.