Rune calculator
A rune's stat is its baseline times the star bonus (a third more per star past the first) times the level bonus (6 percent per level past the first), rounded to one decimal. Secondaries level on their own through upgrades. Set, slot and star rating decide what can roll; rarity only sets how many secondaries and what upgrades cost. Browse the rune sets for the stat pools and set bonuses.
Aethershade Rune
Rare rune, 1 star, level 1
- Ether Damage+6%
- Magic Damage+4%
Secondaries (2 rolls, each at +0)
- Ether Damage+6%
- Ether Piercing+5
- Health+8
- Armor+6
- Blunt Armor+6
- Strike Armor+6
- Thrust Armor+6
- Resistance+6
- Decay Resistance+6
- Fire Resistance+6
- Ether Resistance+6
- Ice Resistance+6
- Stamina+8
- Stamina Regen+8%
- Magic Damage+4%
- Attack Speed+3%
Requires level 1Coarse essence
Costs
Rarity changes the secondary count and the upgrade price, never a stat's value: a Common and an Ancient rune of the same stars and level roll the same primary number.
Primary stat by level
| Stat | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Cost to Lv 20 |
|---|---|---|---|---|---|---|
| Ether Damage | +6% | +7.4% | +9.2% | +11% | +12.8% | 5,700 |
| Magic Damage | +4% | +5% | +6.2% | +7.4% | +8.6% | 5,700 |
Same stat across star ratings
| Stars | Needs level | Ether Damage | Magic Damage |
|---|---|---|---|
| 1 | 1 | +6% | +4% |
| 2 | 5 | +8% | +5.3% |
| 3 | 10 | +10% | +6.6% |
| 4 | 15 | +11.9% | +8% |
| 5 | 20 | +13.9% | +9.3% |
| 6 | 25 | +15.9% | +10.6% |
| 7 | 30 | +17.9% | +11.9% |
| 8 | 35 | +19.9% | +13.2% |
| 9 | 40 | +21.8% | +14.6% |
Aethershade set page: every slot, the set bonus and who drops it.
